Crafting Masteries
Some crafting masteries offer bonuses for harvesting or crafting specific types of items. Others unlock the knowledge of how specific material is formed and molding into the desired form (i.e. Blacksmith). These types of masteries are required in order to craft more advanced upgraded equipment and gear. However, learning these masteries does not give you any crafting recipes as they must be gained and learned separately. See the crafting chapter for more information.
These masteries can be purchased with either talents or knowledge points.
Smithing: Smithing is a crafting mastery that involves manipulating different special types of material. Some non-smithing masteries can require you to have a specific rank in a smithing mastery.
Alchemist
Learning to be an alchemist allows you to learn the methods and processes behind making medical remedies and other potions and elixirs. Each rank unlocks the knowledge of a new material that you can use.
Price3 talents or knowledge per rank. First rank (CC).
Blacksmith (Smithing)
Learning to be a smith allows you to learn the methods and processes behind how metal is forged. This mastery can be taken multiple times, but each time a new material much be chosen, however, iron and steel must be taken as the first rank. Once you have mastered iron and steel, any material listed can be taken. Once you have learned how to forge iron and steel, you can also forge with the metals not listed (i.e. brass, tin, lead, etc.).
Brew Meister
You have become a master with brewing apothecary items.
Rank 1
RequirementsCrafting 3, Mental 3, Physician rank 1
Price3 talents or knowledge
You have lucky rolls with brewing apothecary items.
Rank 2
RequirementsCrafting 4, Mental 4
Price3 talents or knowledge
Your apothecary item’s quality cannot be less than fair.
Rank 3
RequirementsCrafting 6, Mental 6
Price5 talents or knowledge
Your apothecary item’s quality cannot be less than mediocre. If a one is rolled you can re-roll but must take the new result.
Carpenter
Crafting 3, Might 3
Price3 talents or knowledge (CC)
You have learned how to harvest wood from trees and turn them into lumber.
Engineer
Mechanical 4, Automation 6, One crafting mastery related to technology.
Price4 talents or knowledge
You are an expert at building and fixing machinery. Gain a +1 to automation and its chain increment increases by one (i.e. 9-10 if it was a 10) when used for crafting. This bonus is not applied to manipulating devices, such as picking locks.
Exotic Material Smith (Smithing)
Crafting 8, Mental 6, Smith 10
Price3 talents or knowledge per rank
You have an understanding about how exotic materials can be manipulated. Any material that is exotic (i.e. bones, razor spine tail, etc.) can forge equipment.
Forester
The forest is your resource, and you know how to hack it.
Rank 1
RequirementsMental 4, Harvest 6, One crafting mastery that uses wood as material.
Price3 talents or knowledge
You always gather a minimum of two logs when collecting wood.
Rank 2
RequirementsMental 6, Harvest 8
Price3 talents or knowledge
You always gather a minimum of four logs when collecting wood.
Gatherer
Mental 6, Perception 8, One crafting mastery that uses the ingredient being gathered.
Price5 talents or knowledge
Your chance to chain your roll increases by one increment when using your harvest skill to find ingredients.
Green Thumb
You are one with nature and harvesting ingredients.
Rank 1
RequirementsMental 4, Harvest 6, One crafting mastery that uses the ingredient.
Price3 talents or knowledge
You always gather a minimum of two parts when harvesting the ingredient.
Rank 2
RequirementsMental 6, Harvest 8
Price3 talents or knowledge
You always gather a minimum of four parts when harvesting the ingredient.
Harvester
Crafting 4, Mental 4
Price3 talents or knowledge
You have a natural knack for finding ingredients which gives you lucky rolls when looking for apothecary ingredients.
Leatherworker
Crafting 3, Mental 3, Smith 3
Price3 talents or knowledge per rank (CC)
Learning to Leatherwork allows you to learn the methods and processes behind how leathers are turned into equipment.
Master Artisan
Crafting 10, Mechanical 10, Mental 10, Smith 10, Automation 10
Price4 talents or knowledge
Gain half your mental statistic to crafting checks, which can be done equal to half your crafting statistic a day.
Miner
Rank 1
RequirementsMental 4, Harvest 6, One crafting mastery that uses the ore/metal.
Price3 talents or knowledge
You always gather a minimum of two chunks when collecting ore.
Rank 2
RequirementsMental 6, Harvest 8
Price3 talents or knowledge
You always gather a minimum of four chunks when collecting ore.
Reveres Engineering
You have discovered how to breakdown technology and learn how it is built. Dismantling technology allows you to learn its recipe. Technology is considered equipment listed in the technology section of the marketplace.
Rank 1
RequirementsMechanical 3, Mental 3, One other crafting mastery that is related to technology.
Price5 talents or knowledge
Dismantling technology destroys the object but allows you to gain its recipe and material components. Learn the recipe still requires knowledge.
Rank 2
RequirementsMechanical 10, Mental 7
Price3 talents or knowledge
The equipment you dismantle can be reassembled and used as if it was never dismantled.
Runic Smith
Channeling 10, Mental 10, Crafting or Mechanical 10, Smith or Automation 16
Price5 talents or 10 knowledge points
Through your studies of runic items, you have learned how to infuse energetic effects permanently into paragon quality items.
When creating runic items, apply one infusion to seal all previously infused effects permanently in the item.
Spider Milking
Agility 8, Crafting 10, Harvest 14
Price5 talents or knowledge
Harvesting sticky spider webbing is a challenge without the proper knowledge of how to nullify the sticky behavior of the web. Knowing how to extract the spider’s thread is crucial for success. You have gained the knowledge to do both and can harvest the exotic material called Spider Thread.
Tech Mechanic (Smithing)
Mental 3, Mechanical 3, Automation 3
Price3 (CC) talents or knowledge points
Learning to be a tech mechanic allows you to learn the methods and processes behind how to craft and repair technology equipment. This includes the ability to refill and repair steam canisters.
Woodworker (Smithing)
Learning to work with wood allows you to learn the methods and processes behind turning them into equipment. This mastery can be taken multiple times, but each time a new wood must be chosen however, oak must be taken as the first rank. Once you have mastered oak, any listed wood can be taken.
General RequirementsCarpenter