Crafting Masteries

Some crafting masteries offer bonuses for harvesting or crafting specific types of items. Others unlock the knowledge of how specific material is formed and molding into the desired form (i.e. Blacksmith). These types of masteries are required in order to craft more advanced upgraded equipment and gear. However, learning these masteries does not give you any crafting recipes as they must be gained and learned separately. See the crafting chapter for more information.

These masteries can be purchased with either talents or knowledge points.

Smithing: Smithing is a crafting mastery that involves manipulating different special types of material. Some non-smithing masteries can require you to have a specific rank in a smithing mastery.

Alchemist

Learning to be an alchemist allows you to learn the methods and processes behind making medical remedies and other potions and elixirs. Each rank unlocks the knowledge of a new material that you can use.

Price

3 talents or knowledge per rank. First rank (CC).

Blacksmith (Smithing)

Learning to be a smith allows you to learn the methods and processes behind how metal is forged. This mastery can be taken multiple times, but each time a new material much be chosen, however, iron and steel must be taken as the first rank. Once you have mastered iron and steel, any material listed can be taken. Once you have learned how to forge iron and steel, you can also forge with the metals not listed (i.e. brass, tin, lead, etc.).

Brew Meister

You have become a master with brewing apothecary items.

Rank 1
Requirements

Crafting 3, Mental 3, Physician rank 1

Price

3 talents or knowledge

You have lucky rolls with brewing apothecary items.

Rank 2
Requirements

Crafting 4, Mental 4

Price

3 talents or knowledge

Your apothecary item’s quality cannot be less than fair.

Rank 3
Requirements

Crafting 6, Mental 6

Price

5 talents or knowledge

Your apothecary item’s quality cannot be less than mediocre. If a one is rolled you can re-roll but must take the new result.

Carpenter

Requirements

Crafting 3, Might 3

Price

3 talents or knowledge (CC)

You have learned how to harvest wood from trees and turn them into lumber.

Engineer

Requirements

Mechanical 4, Automation 6, One crafting mastery related to technology.

Price

4 talents or knowledge

You are an expert at building and fixing machinery. Gain a +1 to automation and its chain increment increases by one (i.e. 9-10 if it was a 10) when used for crafting. This bonus is not applied to manipulating devices, such as picking locks.

Exotic Material Smith (Smithing)

Requirements

Crafting 8, Mental 6, Smith 10

Price

3 talents or knowledge per rank

You have an understanding about how exotic materials can be manipulated. Any material that is exotic (i.e. bones, razor spine tail, etc.) can forge equipment.

Forester

The forest is your resource, and you know how to hack it.

Rank 1
Requirements

Mental 4, Harvest 6, One crafting mastery that uses wood as material.

Price

3 talents or knowledge

You always gather a minimum of two logs when collecting wood.

Rank 2
Requirements

Mental 6, Harvest 8

Price

3 talents or knowledge

You always gather a minimum of four logs when collecting wood.

Gatherer

Requirements

Mental 6, Perception 8, One crafting mastery that uses the ingredient being gathered.

Price

5 talents or knowledge

Your chance to chain your roll increases by one increment when using your harvest skill to find ingredients.

Green Thumb

You are one with nature and harvesting ingredients.

Rank 1
Requirements

Mental 4, Harvest 6, One crafting mastery that uses the ingredient.

Price

3 talents or knowledge

You always gather a minimum of two parts when harvesting the ingredient.

Rank 2
Requirements

Mental 6, Harvest 8

Price

3 talents or knowledge

You always gather a minimum of four parts when harvesting the ingredient.

Harvester

Requirements

Crafting 4, Mental 4

Price

3 talents or knowledge

You have a natural knack for finding ingredients which gives you lucky rolls when looking for apothecary ingredients.

Leatherworker

Requirements

Crafting 3, Mental 3, Smith 3

Price

3 talents or knowledge per rank (CC)

Learning to Leatherwork allows you to learn the methods and processes behind how leathers are turned into equipment.

Master Artisan

Requirements

Crafting 10, Mechanical 10, Mental 10, Smith 10, Automation 10

Price

4 talents or knowledge

Gain half your mental statistic to crafting checks, which can be done equal to half your crafting statistic a day.

Miner

Rank 1
Requirements

Mental 4, Harvest 6, One crafting mastery that uses the ore/metal.

Price

3 talents or knowledge

You always gather a minimum of two chunks when collecting ore.

Rank 2
Requirements

Mental 6, Harvest 8

Price

3 talents or knowledge

You always gather a minimum of four chunks when collecting ore.

Reveres Engineering

You have discovered how to breakdown technology and learn how it is built. Dismantling technology allows you to learn its recipe. Technology is considered equipment listed in the technology section of the marketplace.

Rank 1
Requirements

Mechanical 3, Mental 3, One other crafting mastery that is related to technology.

Price

5 talents or knowledge

Dismantling technology destroys the object but allows you to gain its recipe and material components. Learn the recipe still requires knowledge.

Rank 2
Requirements

Mechanical 10, Mental 7

Price

3 talents or knowledge

The equipment you dismantle can be reassembled and used as if it was never dismantled.

Runic Smith

Requirements

Channeling 10, Mental 10, Crafting or Mechanical 10, Smith or Automation 16

Price

5 talents or 10 knowledge points

Through your studies of runic items, you have learned how to infuse energetic effects permanently into paragon quality items.

When creating runic items, apply one infusion to seal all previously infused effects permanently in the item.

Spider Milking

Requirements

Agility 8, Crafting 10, Harvest 14

Price

5 talents or knowledge

Harvesting sticky spider webbing is a challenge without the proper knowledge of how to nullify the sticky behavior of the web. Knowing how to extract the spider’s thread is crucial for success. You have gained the knowledge to do both and can harvest the exotic material called Spider Thread.

Tech Mechanic (Smithing)

Requirements

Mental 3, Mechanical 3, Automation 3

Price

3 (CC) talents or knowledge points

Learning to be a tech mechanic allows you to learn the methods and processes behind how to craft and repair technology equipment. This includes the ability to refill and repair steam canisters.

Woodworker (Smithing)

Learning to work with wood allows you to learn the methods and processes behind turning them into equipment. This mastery can be taken multiple times, but each time a new wood must be chosen however, oak must be taken as the first rank. Once you have mastered oak, any listed wood can be taken.

General Requirements

Carpenter



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