Social Masteries

Awkward Silence

Requirements

Persona 5, Intuition 6, Influence 6

Price

3 talents (CC)

Cost

3 essence

Using the power of simply refraining from speaking, you can cause a target to feel uneasy. They suffer a -2 to their next social skill other than intimidate.

Bargains

Requirements

Mental 6, Persona 6

Price

4 talents

Gain an automatic 10% discount when buying gear and goods.

Captivated Audience

Requirements

Persona 5, Acting 6

Price

4 talents

Cost

3 or 5 essence

Spending the cost of this mastery, you can either gain lucky rolls on influence checks or hypnotize anyone within a five-foot area around you who is actively listening to you. To hypnotize your audience, spend five essence and make an acting check. All who are listening must make a psyche check versus your acting check. Failing their psyche check hypnotizes them for 1d4-1 rounds (min 1). During this time, they will do anything you command that doesn’t cause harm to themselves or others. Once the duration ends, their hypnosis ends and they immediately stop performing your command. However, they fully remember what you commanded them to do. Only one command can be given per use of this ability. To only gain lucky influence checks spend the three essence.

Come Here Often?

Requirements

Persona 4, Mental 3

Price

3 talents (CC)

Gain lucky social checks (excluding animal empathy and intimidate) when talking to a different sex.

Fast Talker

Requirements

Persona 6, Psyche 5

Price

3 talents (CC)

Cost

Equal to mental in essence

You can add half your mental statistic to a social skill check. This bonus applies to your next social skill check and can only be activated directly before making the check.

Intimidation

Requirements

Persona 4, Might 4

Price

3 talents (CC)

Cost

2 essence per +1 (max +4)

Spend the indicated cost to gain up to half your might, minus one to your next intimidate check.

Merchant

Requirements

Persona 4, Intuition and Influence 6

Price

4 talents

Gain a +1d4 to barter checks when buying or selling equipment.

Mirrored

Requirements

Mental 5, Persona 6

Price

4 talents

Cost

3 essence

Gives a target of your choosing -2 on their opposed social roll. You must pick the target before you roll.

Mind Over Matter

Requirements

Persona 4, Mental 4

Cost

3 talents (CC)

You can use your persona for an associated statistic with offensive combat skills instead of its original associated statistic. So, if swapping out fighting, all combat skills associated with fighting are now associated with persona. While insulting and ridiculing your foe, you strike at them.

Musical Influence

Focus Mastery
Requirements

Musician, must use the instrument selected from Musician.

Cost

3 talents (CC)

Price

2 essence per 10 seconds

You play or sing a special song that gives your allies within 60ft. of you a +1 to their attack and defense. If your allies are within the 30ft. and can hear your song, they gain the benefits of this mastery. The song ends if you are attacked and hit, if you perform an offensive action, or fail an instinct check.

Musician

This mastery can be taken multiple times in order to learn multiple instruments, but can only be taken once per instrument.

Rank 1

Requirements

Persona 3, Agility 3

Price

3 talents (CC)

You have learned how to play one instrument of your choice. You can add your acting skill when attempting to entertain others using that instrument.

Rank 2
Requirements

Persona 5, Agility 5

Price

3 talents

You have become a master of the instrument you have chosen from rank one. You can chain acting checks when using the musical instrument, if a 9-10 is rolled.

Performer

Requirements

Persona 4, Channeling 4

Price

4 talents

Cost

2 essence per +1 (max +4)

You live to perform for others and have developed a special knack for dazzling your audience. For every indicated amount of essence, you gain a +1 to your acting check.

Persuade

Requirements

Mental 4, Persona 4

Price

3 talents (CC)

Gain +1 when making an influence check to persuade someone. Your influence checks are lucky.

Quick Tongue

Requirements

Persona 6, Mental 5, Persuade

Price

3 talents

Cost

3 essence

Your quick tongue and burst of essence grant you the ability to reverse what you said in order to try again. Paying the essence cost listed allows you to re-roll any skill check associated to persona, once per initial check.

Silver Tongue

Requirements

Persona 6, Persuade

Price

3 talents (CC)

Cost

2 essence per +1 (max +5)

When the cost of this mastery is paid, gain +1 to influence checks for each instance paid. This mastery must be used before rolling.

Singer

Singer

Persona 5, Vitality 5, Musician rank 1 (voice)

Price

4 talents

You have mastered your voice and using it proudly to entertain the masses. Gain +1 to acting when singing. In addition, your ability to chain your acting checks when singing increases by one increment.

Slow It Down

Requirements

Mental 4, Persona 4

Price

4 talents

Cost

3 essence

Spending the cost of this mastery, you can relax yourself to where you slow your speech using a calming, soothing voice. Gain +2 to a social check. This does not stack on itself.

Verbal Distraction

Requirements

Persona 5, Thievery 5

Price

4 talents

If you chain a social skill and are adjacent to your target, you can attempt a sleight-of-hand check using your social check as your sleight-of-hand check.



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