Social Masteries
Awkward Silence
Persona 5, Intuition 6, Influence 6
Price3 talents (CC)
Cost3 essence
Using the power of simply refraining from speaking, you can cause a target to feel uneasy. They suffer a -2 to their next social skill other than intimidate.
Bargains
Mental 6, Persona 6
Price4 talents
Gain an automatic 10% discount when buying gear and goods.
Captivated Audience
Persona 5, Acting 6
Price4 talents
Cost3 or 5 essence
Spending the cost of this mastery, you can either gain lucky rolls on influence checks or hypnotize anyone within a five-foot area around you who is actively listening to you. To hypnotize your audience, spend five essence and make an acting check. All who are listening must make a psyche check versus your acting check. Failing their psyche check hypnotizes them for 1d4-1 rounds (min 1). During this time, they will do anything you command that doesn’t cause harm to themselves or others. Once the duration ends, their hypnosis ends and they immediately stop performing your command. However, they fully remember what you commanded them to do. Only one command can be given per use of this ability. To only gain lucky influence checks spend the three essence.
Come Here Often?
Persona 4, Mental 3
Price3 talents (CC)
Gain lucky social checks (excluding animal empathy and intimidate) when talking to a different sex.
Fast Talker
Persona 6, Psyche 5
Price3 talents (CC)
CostEqual to mental in essence
You can add half your mental statistic to a social skill check. This bonus applies to your next social skill check and can only be activated directly before making the check.
Intimidation
Persona 4, Might 4
Price3 talents (CC)
Cost2 essence per +1 (max +4)
Spend the indicated cost to gain up to half your might, minus one to your next intimidate check.
Merchant
Persona 4, Intuition and Influence 6
Price4 talents
Gain a +1d4 to barter checks when buying or selling equipment.
Mirrored
Mental 5, Persona 6
Price4 talents
Cost3 essence
Gives a target of your choosing -2 on their opposed social roll. You must pick the target before you roll.
Mind Over Matter
Persona 4, Mental 4
Cost3 talents (CC)
You can use your persona for an associated statistic with offensive combat skills instead of its original associated statistic. So, if swapping out fighting, all combat skills associated with fighting are now associated with persona. While insulting and ridiculing your foe, you strike at them.
Musical Influence
Requirements
Musician, must use the instrument selected from Musician.
Cost3 talents (CC)
Price2 essence per 10 seconds
You play or sing a special song that gives your allies within 60ft. of you a +1 to their attack and defense. If your allies are within the 30ft. and can hear your song, they gain the benefits of this mastery. The song ends if you are attacked and hit, if you perform an offensive action, or fail an instinct check.
Musician
This mastery can be taken multiple times in order to learn multiple instruments, but can only be taken once per instrument.
Rank 1
Requirements
Persona 3, Agility 3
Price3 talents (CC)
You have learned how to play one instrument of your choice. You can add your acting skill when attempting to entertain others using that instrument.
Rank 2
RequirementsPersona 5, Agility 5
Price3 talents
You have become a master of the instrument you have chosen from rank one. You can chain acting checks when using the musical instrument, if a 9-10 is rolled.
Performer
Persona 4, Channeling 4
Price4 talents
Cost2 essence per +1 (max +4)
You live to perform for others and have developed a special knack for dazzling your audience. For every indicated amount of essence, you gain a +1 to your acting check.
Persuade
Mental 4, Persona 4
Price3 talents (CC)
Gain +1 when making an influence check to persuade someone. Your influence checks are lucky.
Quick Tongue
Persona 6, Mental 5, Persuade
Price3 talents
Cost3 essence
Your quick tongue and burst of essence grant you the ability to reverse what you said in order to try again. Paying the essence cost listed allows you to re-roll any skill check associated to persona, once per initial check.
Silver Tongue
Persona 6, Persuade
Price3 talents (CC)
Cost2 essence per +1 (max +5)
When the cost of this mastery is paid, gain +1 to influence checks for each instance paid. This mastery must be used before rolling.
Singer
Persona 5, Vitality 5, Musician rank 1 (voice)
Price4 talents
You have mastered your voice and using it proudly to entertain the masses. Gain +1 to acting when singing. In addition, your ability to chain your acting checks when singing increases by one increment.
Slow It Down
Mental 4, Persona 4
Price4 talents
Cost3 essence
Spending the cost of this mastery, you can relax yourself to where you slow your speech using a calming, soothing voice. Gain +2 to a social check. This does not stack on itself.
Verbal Distraction
Persona 5, Thievery 5
Price4 talents
If you chain a social skill and are adjacent to your target, you can attempt a sleight-of-hand check using your social check as your sleight-of-hand check.