Character Building Steps
- Select Species/Race and Roll Ability Scores
- Assign Ability Scores
- Fill in name, height, weight, gender, alignment, etc.
- Select Hit Dice
- Select Attack Tree
- Select Skill Points
- Select Weapon and Armor Proficiencies
- Select Saving Throws
- Decide if you have a magic spark of some type
- Decide if you can cast spells from the spark
- Roll Starting Gold
- Select Feats
ABILITIES
Rolling Ability Scores
There are many ways to roll character ability scores. The way that works for giving the best slightly above average stats would be 4D6 remove the lowest and add the other 3. Repeat for a total of 6 times. You can place the scores where you want, there isn’t any order. Being that APPL is dependent on your score modifiers, it is best to not have more than 1 single digit number before applying racial modifiers, so if you have more than 1, you can reroll all but 1 single digit stat.Figuring Ability Points Per Level
- Level 1: Add All Ability Point Modifiers Together (+2 for humans) Then Add 14 Points.
- Level 2-4: Total Ability Point Modifiers. (If APPL is 14+ follow the odd/even pattern below).
- Level >4 Odd: Half Ability Point Modifiers (rounded down).
- Level >4 Even: Total Ability Point Modifiers.
Ability Modifiers
Score | Modifier |
---|---|
1 | -5 |
2-3 | -4 |
4-5 | -3 |
6-7 | -2 |
8-9 | -1 |
10-11 | 0 |
12-13 | +1 |
14-15 | +2 |
16-17 | +3 |
18-19 | +4 |
20-21 | +5 |
22-23 | +6 |
24-25 | +7 |
26-27 | +8 |
28-29 | +9 |
30-31 | +10 |
Etc... |
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