BUILD YOUR OWN WORLD Like what you see? Become the Master of your own Universe!

Remove these ads. Join the Worldbuilders Guild

Combat Traps

Trap Name DC Prereq. Effect
Befuddler 15 - -2 penalty on Concentration, Int-, Wis-, Cha- based Checks
Enfeebler 15 Craft (Alchemy) 1+ rank Fatigues Target
Entangler 17 Combat Trapping Rank 2+ Entangles Target
Equalizer 17 Combat Trapping Rank 2+ Target falls prone
Flashbang 19 Craft (Alchemy) 3+ ranks, Combat Trapping Rank 3+ Blinds and Deafens Target
Footspiker 15 - Halves target's speed
Glitterburst 15 Craft (Alchemy) 1+ Rank Makes Invisible target visible
Scorcher 15 Craft (Alchemy) 1+ Rank Deals 2d6 Fire Damage
Scorcher, Great 23 Craft (Alchemy) 5+ Ranks, Combat Trapping Rank 5+ Deals 5d6 Fire Damage in a larger area
Sleeper 21 Craft (Alchemy) 4+ Ranks, Combat Trapping Rank 4+ Target Falls Asleep
Spiderweb 19 Craft (Alchemy) 3+ Ranks, Combat Trapping Rank 3+ Web fills a small area
Stinkburst 21 Craft (Alchemy) 4+ Ranks, Combat Trapping Rank 4+ Stinking Cloud fills trapped square
 

Combat Trap Descriptions


Entering the trapped square produces the stated effect.
Befuddler: A pungent spray applies a –2 penalty on Concentration checks, as well as ability checks and skill checks based on Intelligence, Wisdom, and Charisma (Will negates).
Enfeebler: A puff of acrid powder renders the target fatigued (Fortitude negates).
Entangler: A hidden cord loops around the target, holding it in place as a tanglefoot bag does. A successful Reflex save negates the effect; alternatively, a DC 20 Strength or Escape Artist check (made as a full-round action) allows the stuck creature to break free.
Equalizer: The first creature entering the trapped square must succeed on a Reflex save or fall prone. The trap reputedly gets its name from its gnome inventor, who used it to bring taller foes down to his level.
Flashbang: The trapped square emits a blinding burst of light accompanied by a loud thunderclap. Any creature in the trapped square or any adjacent square becomes blinded and deafened; a successful Fortitude save lessens the effect to dazzled.
Footspiker: This trap effectively fills the designated square with caltrops, potentially slowing the target’s movement.
Glitterburst: A fine cloud of silver dust clings to any creature within the trapped square (no save). Any creature affected by a glitterburst trap takes a –20 penalty on Hide checks and, if invisible, is visibly outlined for the duration of the effect.
Scorcher: The trapped square releases a cloud of fine dust followed by a spark, setting off a small explosion that deals 2d6 points of fire damage to each creature in that square (Reflex half).
Scorcher, Great: This works like a scorcher trap (see above), except that it deals 5d6 points of fire damage to each creature in the trapped square and in all adjacent squares (Reflex half).
Sleeper: A slumber-inducing vapor makes the target fall asleep. A successful Fortitude save lessens the effect to fatigued.
Spiderweb: The trapped square releases a burst of sticky tendrils that toughen when they contact air. This trap duplicates the effect of a web spell, except that the strands fill only the trapped square and all adjacent squares.
Stinkburst: A cloud of noxious vapors duplicates the effect of a stinking cloud spell, except that the effect fills only the trapped square. A successful Fortitude save negates the effect, but a creature must make a new saving throw each round it remains within the cloud.

Remove these ads. Join the Worldbuilders Guild

Comments

Please Login in order to comment!