Basic Familiar Options
Basic familiar options are available to any character who takes the Acquire Familiar feat.
Familiar |
Prereq. |
Special |
Bat |
|
Master gains a +3 bonus on Listen checks |
Cat |
|
Master gains a +3 bonus on Move Silently checks |
Ferret |
|
Master gains a +2 bonus on Reflex saves |
Fish Owl (Owl) |
|
Master gains a +3 bonus on Spot checks in shadows |
Gyrfalcon (Hawk) |
|
Master gains +3 bonus on Spot checks |
Hawk |
|
Master gains a +3 bonus on Spot checks in bright light |
Hedgehog |
|
Master gains a +1 natural armor bonus |
Huitzil |
|
Master gains a +3 bonus on Sleight of Hand checks when the master and familiar are within 1 mile of each other. |
Lemming (Rat) |
|
Master gains +2 bonus on Listen and Spot checks |
Leopard |
Larger or larger |
Master gains a +2 bonus on Move Silently checks |
Mouse |
|
Master gains a +2 bonus on Move Silently checks |
Owl |
|
Master gains a +3 bonus on Spot checks in shadows |
Owl (Medium) |
Larger or larger |
Master gains a +2 bonus on Move Silently checks |
Parrot (Raven) |
|
Master gains a +3 bonus on Appraise checks. A parrot familiar can speak a language of its master’s choice as a supernatural ability. |
Puffin (Raven) |
|
Master gains +2 bonus on Swim and Survival checks |
Rat |
|
Master gains a +2 bonus on Fortitude saves |
Raven |
|
Master gains a +3 bonus on Appraise checks. A raven familiar can speak one language of its master’s choice as a supernatural ability. |
Raven (Medium) |
Larger or larger |
Speaks one language |
Screech Owl |
|
Master gains a +2 bonus on Move Silently checks |
Sea Snake |
|
Master gains a +3 bonus on Bluff checks |
Snake |
|
Tiny viper. Master gains a +3 bonus on Bluff checks |
Snowy Owl (Owl) |
|
Has low-light vision; master gains +3 bonus on Move Silently checks |
Thrush |
|
Speaks one language |
Viper Snake, Medium |
Larger or larger |
|
Weasel |
|
Master gains a +2 bonus on Reflex saves |
Wolverine |
Larger or larger |
Master gains a +2 bonus on Reflex saves |
Expanded Familiar Options
Additional familiar options are available with the Improved Familiar feat.
Familiar |
Alignment |
Mana Rank Prereq. |
Special |
Air Elemental, Small |
Any |
5 |
|
Badger |
N |
3 |
|
Black Dragon |
N, NE, CE |
8 |
Uses special Familiar ability progression; see Draconomicon. |
Blade Guardian |
Any |
11 |
Costs gold to create body, and gets reduce familiar abilities. See Complete Warrior. |
Blink Dog |
LG |
5 |
|
Blue Dragon |
LN, LE, NE |
10 |
Uses special Familiar ability progression; see Draconomicon. |
Brass Dragon |
NG, CG, CN |
9 |
Uses special Familiar ability progression; see Draconomicon. |
Bronze Dragon |
LG, LN, N |
11 |
Uses special Familiar ability progression; see Draconomicon. |
Copper Dragon |
CG, N, CN |
10 |
Uses special Familiar ability progression; see Draconomicon. |
Coure Eladrin |
CG |
7 |
|
Earth Elemental, Small |
Any |
5 |
|
Fire Elemental, Small |
Any |
5 |
|
Formain |
LN |
7 |
|
Gold Dragon |
LG, NG, N |
14 |
Uses special Familiar ability progression; see Draconomicon. |
Green Dragon |
N, LE, NE |
9 |
Uses special Familiar ability progression; see Draconomicon. |
Hell Hound |
LE |
5 |
|
Hippogriff |
N |
7 |
|
Homunculus |
Any |
- |
The master must first create the homunculus, substituting ichor or another part of the master’s body for blood if necessary. |
Howler |
CE |
7 |
|
Imp |
LE |
7 |
Standard only. If you are using the Fiend Folio, you may use a filth imp instead. |
Lantern Archon |
LG |
7 |
|
Mephit (Any) |
Any |
7 |
|
Monstrous Spider, Small |
N |
4 |
|
Musteval Guardianal |
NG |
7 |
|
Pseudodragon |
N |
7 |
|
Quasit |
CE |
7 |
|
Red Dragon |
CN, CE, NE |
12 |
Uses special Familiar ability progression; see Draconomicon. |
Shocker Lizard |
Any |
5 |
|
Silver Dragon |
LG, NG, N |
12 |
Uses special Familiar ability progression; see Draconomicon. |
Spark Guardian |
Any |
7 |
Costs gold to create body, and gets reduce familiar abilities. See Complete Warrior. |
Strige |
N |
5 |
|
Water Elemental, Small |
Any |
5 |
|
White Dragon |
N, CN, CE |
7 |
Uses special Familiar ability progression; see Draconomicon. |
Winter Wolf |
NE |
7 |
|
Worg |
N |
3 |
|
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