Feats define what your character can do. There are many to choose from and many require other feats as prerequisites as they are more advanced things.
Prerequisite symbols: - none, * none but has ranks, ~ Take Multiple Time For Different Things, Skill must have the number of points listed added
Points |
Feat Name |
Brief Description |
Prerequisite |
4 |
Advantageous Avoidance |
Use your luck to force your opponent to reroll an attack roll. |
Level 3+, Easy Luck Rank 1+ |
2 |
Alertness |
Minimum Spot Check of 10 |
- |
4 |
Alter Ego |
|
Deceitful, Bluff 8+ |
2 |
Armor Focus |
Chosen Armor Provides Extra +1 Protection |
Proficient with Armor |
2 |
Blind-Fighting |
No Penalty for fighting blind |
- |
4 |
Bloody Blade |
|
Sudden Strike, Base Attack 5+ |
2 |
Bull-Rush |
|
|
4 |
Cleave |
Can hit adjacent enemies |
Str 13+, Power Attack or Unarmed Strike |
2 |
Combat Casting |
Enemies receive no Attack of Opportunity |
- |
2 |
Combat Reflexes |
Increase your number of Attacks of Opportunity |
- |
4 |
Combat Trapping |
Enemies receive no Attack of Opportunity |
Set Trap |
4 |
Corsair's Feint |
|
Feint Rank 2 |
2 |
Craft Item Type |
Make Things |
Craft Skill 5+ |
3 |
Damage Reduction |
Receive Less Damage From Hits |
Level 10+ |
2 |
Deceitful |
|
- |
4 |
Deflect Arrows |
Hit Arrows before they hit you |
Level 2+, Dex 14+, Unarmed Strike Rank 1+ |
3 |
Dodge |
Increase your AC for one enemy |
Dex 13+ |
3 |
Dreamspeaking |
Able to interpret dreams |
Wis 15+ |
3 |
Dreamwalking |
Able to enter dreams and help or hinder the dream seed. |
Wis 15+ or Training |
3 |
Dwarven Armor Proficiency |
Non-dwarf can wear dwarven armor without penalty |
Heavy Armor Proficiency |
3 |
Easy Luck |
Re-roll failures |
Cha 13+ |
3 |
Enchanting Dancer |
|
Perform (Dance) 10+ |
2 |
Endurance |
+4 on stamina related checks |
- |
4 |
Eschew Bow |
Able to throw arrows |
Str 15+, Dex 13+, Base Attack 5+ |
2 |
Evasion |
No damage from Reflex Saves for half |
- |
3 |
Exotic Weapon Proficiency |
Able to use 1 exotic weapon without penalty |
Uncommon Weapon Proficiency |
4 |
Expert Trapsetter |
|
Combat Trapping Rank 5+ |
3 |
Expertise |
Sacrifice Attack Roll to Increase AC |
Int 13+ |
2 |
Favored Enemy |
Increase Attack and Damage on one Enemy Type |
* |
3 |
Feint |
Able to trick your enemy into being flat footed |
Bluff 3+ |
3 |
Flurry of Blows |
Extra Attacks Per Round |
Unarmed Strike Rank 1+ |
4 |
Frightening Lunge |
|
Corsair's Feint, Sneak Attack Rank 4+ |
4 |
Full Pockets |
Find random items in your pockets |
Dex 16+, Nimble Fingers |
2 |
Great Fortitude |
Increase Fort Save |
* |
2 |
Herculean Effort |
+4 Str for lifting and carrying |
- |
3 |
Hide in Plain Sight |
Hide while being observed |
Hide: 10+, Lvl 5 |
4 |
Improved Calling |
|
Arcane or Divine Spark, Mana Rank 8+, Call Planar Being Spell |
2 |
Improved Initiative |
Quicker Doing non-attacks in a round |
* |
2 |
Iron Will |
Increase Will Save |
* |
4 |
Leap of The Clouds |
Jump Distance is not limited |
Slow Fall, Dex 16+, Level 5+ |
2 |
Lighting Reflexes |
Increase Ref Save |
* |
4 |
Lucky Break |
Use your luck to reroll failed break attempt. |
Easy Luck Rank 1+ |
4 |
Lucky Catch |
Use your luck to reroll failed balance, climb or jump checks. |
Easy Luck Rank 1+ |
4 |
Lucky Fingers |
Use your luck to reroll failed disable device, open lock, pick pockets, or sleight of hand checks. |
Easy Luck Rank 1+ |
4 |
Lucky Start |
Use your luck to reroll an initiative roll. |
Easy Luck Rank 1+ |
4 |
Lucky Strike |
Use your luck to reroll all failed attacks for 1 round. |
Easy Luck Rank 3+ |
4 |
Make Your Own Luck |
Use your luck to reroll a failed skill check. |
Easy Luck Rank 1+ |
4 |
Mobility |
+4 AC vs Attacks of Opportunity |
Dodge |
4 |
Mounted Archery |
1/2 Penalty when Shooting From Horse Back |
Mounted Combat |
3 |
Mounted Combat |
Handle Animal Check to prevent hits to your mount |
Handle Animal Skill 1+ |
3 |
Nimble Fingers |
Increase Theivery Skills |
Dex 12+ |
3 |
Parry |
Block incoming attacks without losing your attack |
Dex 12+ |
4 |
Persona Mask |
Change Your Self |
Level 5+, Disguise Skill 8+, 4+ Languages, Arcane Spark |
2 |
Power Attack |
Lower Attack Roll to increase Damage |
* |
2 |
Quick Draw |
Drawing your weapon is a free action |
- |
2 |
Rage |
Increase Str and Con, sacrifice Dex and Wis |
* |
3 |
Rage, Controlled |
dont lose wisdom and gain an additional +2 to strength and constitution |
Rage Rank 7+ |
3 |
Rage, Destructive |
gain a +8 bonus to break open doors or break inanimate, immobile objects |
Rage Rank 1+ |
3 |
Rage, Extended |
additional 5 rounds |
Rage Rank 1+ |
3 |
Rage, Extra |
two more times per day |
Rage Rank 1+ |
3 |
Rage, Greater |
+6 to Strength, +6 to Constitution, -4 Wisdom, and a +3 morale bonus to Will saves |
Rage Rank 5+ |
3 |
Rage, Instantaneous |
Going into a rage becomes a free action and can be a reaction |
Rage Rank 1+ |
3 |
Rage, Intimidating |
single foe within 30 feet of you who must make a Will save (DC = 10+half your level+Charisma modifier) or become shaken |
Rage Rank 1+ |
2 |
Resist Disease |
+4 Saves Vs Diseases. |
- |
2 |
Resist Poison |
+4 Saves Vs Poisons |
|
4 |
Riposte |
make an attack of opportunity against an opponent who tries to attack you in melee and misses |
Weapon Finesse, Expertise, base attack bonus 6+ |
3 |
Set Trap |
Able to set traps without penalty |
Dex 12+ |
2 |
Shadow |
+2 Hide and Spot Checks While tracking someone |
- |
4 |
Shield Bash |
An opponent can be bashed with a shield, using it as an off-hand weapon. |
Str 13+, Power Attack |
4 |
Shield Charge |
You deal extra damage if you use your shield as a weapon when charging. |
Shield Bash Rank 2+ |
3 |
Sharp Shooting |
Normally with a call shot the target gets a +4 AC. This is reduced to +2 with this feat, also targets with cover receive only half the cover bonus |
Shooting Expertise Rank 2+ |
2 |
Shooting Expertise |
You can shoot any ranged weapon with greater ease and more accurately than others as long as that ranged weapon is not thrown. |
* |
3 |
Sideslip |
You are supernaturally elusive, you can transfer yourself from your current space to another up to 20 feet away. |
Move Silent Skill 8+, Arcane or Mental Spark |
2 |
Skill Focus |
+2 bonus on all skill checks with that skill |
~ |
3 |
Slow Fall |
You take fall damage as if the fall was 20 feet shorter than it actually is. |
Level 4+ |
2 |
Sneak Attack |
Deal more damage on unexpecting opponents |
* |
4 |
Spring Attack |
move both before and after the attack |
Mobility, base attack bonus 4+ |
3 |
Sonic Protection |
Sonic Damage Reduction 10 + Con Modifier |
Lvl 7+ |
3 |
Stunning Fist |
|
Unarmed Strike Rank 3+ |
4 |
Sudden Escape |
|
Sideslip Rank 4+ |
2 |
Sudden Strike |
|
- |
3 |
Sunder |
|
Level 2+ |
4 |
Supernatural Blow |
+1d6 damage vs favored enemy |
Base Attack 7+, Favored Enemy that is immune to critical hits |
4 |
Tongue of the Devil |
Add Int modifier to Bluff checks. |
Deceitful, Bluff 8+ |
2 |
Toughness |
+3 HP |
* |
2 |
Track |
|
* |
4 |
Trap Sense |
|
Set Trap, Spot Skill 6+ |
3 |
Trickster |
|
Chr 14+ |
2 |
Trip |
|
* |
3 |
Two-Weapon Fighting |
|
Base Attack Bonus 4+ |
2 |
Unarmed Strike |
|
* |
2 |
Unarmored Speed |
|
Level 3+ |
3 |
Uncanny Dodge |
|
Level 2+ |
3 |
Weapon Finesse |
|
Proficient with weapon, base attack bonus 1+ |
3 |
Weapon Focus |
|
Proficient with weapon, base attack bonus 1+ |
4 |
Weapon Juggle |
Freely change weapons in combat |
Dex 13+, Quickdraw, Perform Skill (Juggle) |
3 |
Weapon Specialization |
|
Level 4+ |
4 |
Whirl-Wind Attack |
|
Expertise, Spring Attack |
3 |
Wise AC |
Add Wis Modifier To AC |
Wis 13+ |
|
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|
Points |
Name |
Brief Description |
Prerequisite |
2 |
Arcane Spark |
Your blood flow with arcane energy |
- |
2 |
Cantrip Magic |
Cast a handful of simple arcane spells (no Mana tree) |
Intelligence 10+, Arcane Spark |
- |
Book Arcane Spells |
Your spells are confined to a book |
Intelligence 12+, Arcane Spark, Mana Tree rank 1+ |
- |
Innate Arcane Spells |
Your spells are pulled from the magic currents around you |
Intelligence 12+, Arcane Spark, Mana Tree rank 1+ |
3 |
Armored Caster |
Reduced Arcane Spell Failure By 10% |
Proficient with Armor And Arcane Spark |
4 |
Alchemist |
|
Arcane Spark, Mana Tree Rank 5, Craft(alchemy) 10+ points |
4 |
Briny Deep Summoning |
Summon Aquatic Allies |
Arcane Spark, Mana Rank 10+, Summoner, Speak Aquan |
4 |
Call Maelstrom |
Create a whirlpool. |
Arcane Spark, Mana Rank 7+, Speak Aquan |
4 |
Call Phantom Ship |
create a glowing longship with phantom rowers. |
Arcane Spark, Mana Rank 13+, Summoner, Speak Aquan |
4 |
Deceptive Summons |
Double Summon length |
Arcane Spark, Summon Creature Spell, Bluff 4+ |
2 |
Empower Spell |
|
Arcane Spark |
4 |
Enchanter |
Enchant Items easier |
Arcane Spark, Mana Tree Rank 10, Craft(item) 10+ points |
2 |
Enlarge Spell |
|
Arcane Spark |
4 |
Ethereal Link |
|
Arcane Spark, Will Save Base 4+, Level 5+ |
2 |
Extend Spell |
|
Arcane Spark |
4 |
Fiendish Legion |
Summon 1 extra evil creature |
Arcane Spark, Spell Focus (Conjuration), Mana Rank 6+ |
3 |
Fundamental of Shadow |
3/day cast selected shadow magic |
Arcane Spark |
2 |
Heighten Spell |
|
Arcane Spark |
4 |
Magical Fortune |
Use your luck to reroll damage dealt by a spell |
Mana Rank 3+, Easy Luck Rank 1+ |
2 |
Maxamize Spell |
|
Arcane Spark |
4 |
Path of Are/Fire/Water/Earth |
|
Arcane Spark, Mana Progression Rank 5+, Ritual |
2 |
Quicken Spell |
|
Arcane Spark |
4 |
Ray Mastery |
Special Control of Ray Spells |
Mana Rank 8+, Concentration 13+, Sudden Ray Strike Rank 2+ |
3 |
Rune Magic |
|
Arcane Spark, Mana Progression Rank 3, Ability to Cast Arcane Runes at 10MP |
3 |
Safe Summoning |
Dismiss hostile creatures you summoned |
Arcane Spark, Mana Rank 9+ |
2 |
Scribe Scroll |
Create Scrolls to cast spells without spending mana |
Arcane Spark |
3 |
Shadow Link |
|
Arcane Spark, Level 5+ |
2 |
Silent Spell |
|
Arcane Spark |
2 |
Spell Focus |
|
Arcane Spark |
4 |
Spell Mastery |
|
Arcane Spark, Book Arcane Spells |
2 |
Spell Penetration |
|
Arcane Spark |
4 |
Spell Sacrifice |
|
Arcane Spark, Innate Arcane Spells |
3 |
Spellwarp |
Turn area spells into rays |
Arcane Spark, Mana Rank 4+ |
4 |
Steal Mana |
|
Arcane Spark, Sneak Attack |
2 |
Still Spell |
|
Arcane Spark |
4 |
Sudden Raystrike |
Add Sudden Strike Damage to Ray spell types |
Spellwarp Rank 1+, Sudden Strike |
4 |
Summoner |
|
Arcane Spark, Level 5+, Mana Tree Rank 5+ |
2 |
Summon Familiar |
|
Arcane Spark |
4 |
Unrestricted Conjuation |
Ignore alignment restrictions when summoning. |
Arcane Spark, Spell Focus (Conjuration), Mana Rank 4+ |
4 |
Wild Magic |
|
Arcane Spark |
|
|
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|
Points |
Name |
Brief Description |
Prerequisite |
2 |
Divine Spark |
You have a connection with a deity who grants you gifts |
- |
- |
Divine Spells |
Your prayers to your deity are answered |
Charisma 12+, Divine Spark, Any Mana Progression |
3 |
Buoyant Armor |
Remove Armor Check penalty from swim checks. |
Divine Spark, Mana Rank 5+, Water Deity |
3 |
Dead Magic |
|
- |
4 |
Debilitating Touch |
Deal damage with your touch. |
Healing Touch Rank 2+ |
3 |
Detect Evil |
|
Divine Spark, Good Alignment |
3 |
Divine Aura |
|
Divine Spark, Good Alignment |
4 |
Divine Cleansing |
|
Turn/ Rebuke Undead, Cha 13+, Extra Turning |
4 |
Divine Might |
|
Turn/ Rebuke Undead, Cha 13+, Str 13+, Power Attack |
4 |
Divine Shield |
|
Turn/Rebuke Undead, Cha 13+, Str 13+, Power Attack, Shield Bash Rank 2 |
3 |
Divine Species |
|
Divine Spark, Mana Tree Rank 4+ |
4 |
Divine Vengeance |
|
Turn/ Rebuke Undead, Extra Turning |
4 |
Divine Vigor |
|
Turn/ Rebuke Undead, Cha 13+, Extra Turning |
4 |
Empower Turning |
|
Turn/ Rebuke Undead, Cha 13+, Extra Turning |
3 |
Extra Turning |
|
Turn/ Rebuke Undead |
4 |
Force Shape-change |
|
Lawful good or Lawful neutral, able to dispel magic, Spellcraft +10 |
2 |
Healing Touch |
Heal with the touch of your hand. |
Divine Spark |
4 |
Heighten Turning |
|
Cha 13+, Extra Turning |
4 |
Justice Blade |
Expand Smite Evil to include Chaotic Creatures |
Smite Evil Rank 1+, Base Attack 6+, Lawful Good Alignment |
4 |
Pearl's Blessing |
Increase Damage dealt underwater. |
Turn Undead, Mana Rank 7+, Water Deity |
3 |
Profane Strike |
|
Divine Spark, Rebuke Undead |
4 |
Quicken Turning |
|
Turn/ Rebuke Undead, Cha 13+, Extra Turning |
2 |
Remove Disease |
|
Divine Spark |
3 |
Smite Evil |
|
Divine Spark, Good Alignment |
3 |
Smite Good |
|
Divine Spark, Evil Alignment |
2 |
Turn/ Rebuke Undead |
|
Divine Spark |
Points |
Name |
Brief Description |
Prerequisite |
2 |
Bardic Music |
The notes of your music are magic to your listeners ears. |
None |
4 |
Bardic Spellsong Tree |
|
Bardic Music, Charisma 12+ |
2 |
Bardic Knowledge |
|
Bardic Music |
2 |
Instrument Focus |
|
Bardic Music |
2 |
Accompaniment |
|
Bardic Music |
2 |
Amplify Song (Forte) |
|
Bardic Music |
3 |
Armor Song |
|
Bardic Music, Armor Proficiency (any) |
4 |
Bardic Inspiration |
Give your ally a bonus to use within 10 minutes. |
Bardic Ballad Rank 1+ |
3 |
Bardic Ballad |
Hum, sing or play a song without interfering with other actions. |
Music Spark |
4 |
Battle Dance |
|
Bardic Music, Mobility, Level 8 |
3 |
Chant of the Long Road |
Prevent your allies from taking non-lethal damage from fatigue. |
Bardic Ballad, Perform 6+ |
4 |
Chord of Distraction |
Render an opponent flat-footed |
Bardic Ballad, Perform 9+ |
3 |
Enchanting Dance |
|
Bardic Music, Perform (Dance) 10+ |
4 |
Epic of The Lost King |
Remove Fatigue from allies. |
Bardic Ballad, Perform 9+ |
4 |
Imbue Vibration |
|
Bardic Music, Weapon Focus (any), Weapon Specialization (Same as Focus) |
2 |
Intensify Song (Crescendo) |
|
Bardic Music |
4 |
Singblade |
|
Bardic Music, Weapon Focus (any), Bardic Tree Rank 12 |
4 |
Song Magic |
|
Bardic Music, Arcane Spark, Arcane Mana tree Rank 4+ |
3 |
Song of Smiting |
|
Bardic Music, Bardic Tree Rank 15 |
3 |
Sonic Protection |
10 points of sonic damage resistance, plus your Charisma modifier |
Level 7 |
2 |
Sustain Song (Sostenuto) |
|
Bardic Music |
2 |
Vivify Song (Maestoso) |
|
Bardic Music |
4 |
Warning Shout |
Grant Ally +5 on a Reflex save |
Bardic Ballad, Perform 9+, Evasion |
3 |
Weave Cords |
|
Bardic Tree Rank 15 |
3 |
Weave Melodies |
|
Bardic Tree Rank 20 |
3 |
Weave Notes |
|
Bardic Tree Rank 5 |
|
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|
Points |
Name |
Brief Description |
Prerequisite |
2 |
Nature Spark |
Nature lends you aid and listens to your call |
- |
- |
Woodland Spells |
|
Charisma 12+, Nature Spark, Mana Tree Rank 1+ |
4 |
A Thousand Faces |
|
Wild Shape 7th, Level 13 |
3 |
Animal Companion |
|
Nature Spark, Level 3 |
3 |
Animal Influence |
|
Ability to Cast Detect Animals |
3 |
Animal Totem |
|
Animal Influence Rank 2, 8+ Wilderness Lore, * |
4 |
Blindsight |
Locate creatures within 120ft like a bat, regardless of form |
Wild Shape Dire Bat |
3 |
Brachiation |
|
6+ Climb, 6+ Jump, Str 13+ |
2 |
Camouflage |
|
Nature Spark |
3 |
Elemental Link |
|
Nature Spark, Level 5 |
4 |
Natural Spell |
Cast Spells while in wild shape |
Wild Shape, Wis 13+ |
3 |
Plant Influence |
|
Ability to Cast Detect Plants |
4 |
Proportionate Wild Shape |
Become creatures of your own size |
Wild Shape, Natural Form Neither Small or Medium |
3 |
Resist Nature’s Lure |
|
Nature Spark, Level 4 |
3 |
Resistance to Energy |
resist 5 points of damage from a single energy type |
Nature Spark, Base Fort 8+ |
4 |
Scent |
Can use the scent ability of a wolf regardless of form. |
Wild Shape into wolf, Wis 11+ |
4 |
Speaking Wild Shape |
Speak with other animals of the same type you have changed into |
Wild Shape, Int 13+ |
3 |
Storm Spell Power |
Any spell you cast that has the air, electricity, sonic, or water descriptor is cast at +2 mana rank. |
Nature Spark, Arcane Spark, Gust of Wind or Lighting spell |
3 |
Trackless Step |
|
Nature Spark, Level 3 |
4 |
Trophy |
Wear your enemy and protect yourself from its power. |
Nature Spark, Favored Enemy Rank 2+ |
3 |
Wild Shape |
|
Nature Spark, Level 5 |
4 |
Wild Shape, Extra |
|
Wild Shape Rank 1 |
4 |
Wild Shape, Fast |
|
Wild Shape Rank 5, Dex 13+ |
3 |
Woodland Stride |
|
Nature Spark, Level 2 |
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