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Feats

Feats define what your character can do. There are many to choose from and many require other feats as prerequisites as they are more advanced things.

  • You may only increase the rank of a feat by 1 rank per level.
  • Feats Requiring no Prerequisites are 2 points.
  • Feats Requiring Ability or level Prerequisites are 3 points (sparks count as abilities for this).
  • Feats Requiring other feats as Prerequisites are 4 points.

Prerequisite symbols: - none, * none but has ranks, ~ Take Multiple Time For Different Things, Skill must have the number of points listed added

General Feats Table

Points Feat Name Brief Description Prerequisite
4 Advantageous Avoidance Use your luck to force your opponent to reroll an attack roll. Level 3+, Easy Luck Rank 1+
2 Alertness Minimum Spot Check of 10 -
4 Alter Ego Deceitful, Bluff 8+
2 Armor Focus Chosen Armor Provides Extra +1 Protection Proficient with Armor
2 Blind-Fighting No Penalty for fighting blind -
4 Bloody Blade Sudden Strike, Base Attack 5+
2 Bull-Rush
4 Cleave Can hit adjacent enemies Str 13+, Power Attack or Unarmed Strike
2 Combat Casting Enemies receive no Attack of Opportunity -
2 Combat Reflexes Increase your number of Attacks of Opportunity -
4 Combat Trapping Enemies receive no Attack of Opportunity Set Trap
4 Corsair's Feint Feint Rank 2
2 Craft Item Type Make Things Craft Skill 5+
3 Damage Reduction Receive Less Damage From Hits Level 10+
2 Deceitful -
4 Deflect Arrows Hit Arrows before they hit you Level 2+, Dex 14+, Unarmed Strike Rank 1+
3 Dodge Increase your AC for one enemy Dex 13+
3 Dreamspeaking Able to interpret dreams Wis 15+
3 Dreamwalking Able to enter dreams and help or hinder the dream seed. Wis 15+ or Training
3 Dwarven Armor Proficiency Non-dwarf can wear dwarven armor without penalty Heavy Armor Proficiency
3 Easy Luck Re-roll failures Cha 13+
3 Enchanting Dancer Perform (Dance) 10+
2 Endurance +4 on stamina related checks -
4 Eschew Bow Able to throw arrows Str 15+, Dex 13+, Base Attack 5+
2 Evasion No damage from Reflex Saves for half -
3 Exotic Weapon Proficiency Able to use 1 exotic weapon without penalty Uncommon Weapon Proficiency
4 Expert Trapsetter Combat Trapping Rank 5+
3 Expertise Sacrifice Attack Roll to Increase AC Int 13+
2 Favored Enemy Increase Attack and Damage on one Enemy Type *
3 Feint Able to trick your enemy into being flat footed Bluff 3+
3 Flurry of Blows Extra Attacks Per Round Unarmed Strike Rank 1+
4 Frightening Lunge Corsair's Feint, Sneak Attack Rank 4+
4 Full Pockets Find random items in your pockets Dex 16+, Nimble Fingers
2 Great Fortitude Increase Fort Save *
2 Herculean Effort +4 Str for lifting and carrying -
3 Hide in Plain Sight Hide while being observed Hide: 10+, Lvl 5
4 Improved Calling Arcane or Divine Spark, Mana Rank 8+, Call Planar Being Spell
2 Improved Initiative Quicker Doing non-attacks in a round *
2 Iron Will Increase Will Save *
4 Leap of The Clouds Jump Distance is not limited Slow Fall, Dex 16+, Level 5+
2 Lighting Reflexes Increase Ref Save *
4 Lucky Break Use your luck to reroll failed break attempt. Easy Luck Rank 1+
4 Lucky Catch Use your luck to reroll failed balance, climb or jump checks. Easy Luck Rank 1+
4 Lucky Fingers Use your luck to reroll failed disable device, open lock, pick pockets, or sleight of hand checks. Easy Luck Rank 1+
4 Lucky Start Use your luck to reroll an initiative roll. Easy Luck Rank 1+
4 Lucky Strike Use your luck to reroll all failed attacks for 1 round. Easy Luck Rank 3+
4 Make Your Own Luck Use your luck to reroll a failed skill check. Easy Luck Rank 1+
4 Mobility +4 AC vs Attacks of Opportunity Dodge
4 Mounted Archery 1/2 Penalty when Shooting From Horse Back Mounted Combat
3 Mounted Combat Handle Animal Check to prevent hits to your mount Handle Animal Skill 1+
3 Nimble Fingers Increase Theivery Skills Dex 12+
3 Parry Block incoming attacks without losing your attack Dex 12+
4 Persona Mask Change Your Self Level 5+, Disguise Skill 8+, 4+ Languages, Arcane Spark
2 Power Attack Lower Attack Roll to increase Damage *
2 Quick Draw Drawing your weapon is a free action -
2 Rage Increase Str and Con, sacrifice Dex and Wis *
3 Rage, Controlled dont lose wisdom and gain an additional +2 to strength and constitution Rage Rank 7+
3 Rage, Destructive gain a +8 bonus to break open doors or break inanimate, immobile objects Rage Rank 1+
3 Rage, Extended additional 5 rounds Rage Rank 1+
3 Rage, Extra two more times per day Rage Rank 1+
3 Rage, Greater +6 to Strength, +6 to Constitution, -4 Wisdom, and a +3 morale bonus to Will saves Rage Rank 5+
3 Rage, Instantaneous Going into a rage becomes a free action and can be a reaction Rage Rank 1+
3 Rage, Intimidating single foe within 30 feet of you who must make a Will save (DC = 10+half your level+Charisma modifier) or become shaken Rage Rank 1+
2 Resist Disease +4 Saves Vs Diseases. -
2 Resist Poison +4 Saves Vs Poisons
4 Riposte make an attack of opportunity against an opponent who tries to attack you in melee and misses Weapon Finesse, Expertise, base attack bonus 6+
3 Set Trap Able to set traps without penalty Dex 12+
2 Shadow +2 Hide and Spot Checks While tracking someone -
4 Shield Bash An opponent can be bashed with a shield, using it as an off-hand weapon. Str 13+, Power Attack
4 Shield Charge You deal extra damage if you use your shield as a weapon when charging. Shield Bash Rank 2+
3 Sharp Shooting Normally with a call shot the target gets a +4 AC. This is reduced to +2 with this feat, also targets with cover receive only half the cover bonus Shooting Expertise Rank 2+
2 Shooting Expertise You can shoot any ranged weapon with greater ease and more accurately than others as long as that ranged weapon is not thrown. *
3 Sideslip You are supernaturally elusive, you can transfer yourself from your current space to another up to 20 feet away. Move Silent Skill 8+, Arcane or Mental Spark
2 Skill Focus +2 bonus on all skill checks with that skill ~
3 Slow Fall You take fall damage as if the fall was 20 feet shorter than it actually is. Level 4+
2 Sneak Attack Deal more damage on unexpecting opponents *
4 Spring Attack move both before and after the attack Mobility, base attack bonus 4+
3 Sonic Protection Sonic Damage Reduction 10 + Con Modifier Lvl 7+
3 Stunning Fist Unarmed Strike Rank 3+
4 Sudden Escape Sideslip Rank 4+
2 Sudden Strike -
3 Sunder Level 2+
4 Supernatural Blow +1d6 damage vs favored enemy Base Attack 7+, Favored Enemy that is immune to critical hits
4 Tongue of the Devil Add Int modifier to Bluff checks. Deceitful, Bluff 8+
2 Toughness +3 HP *
2 Track *
4 Trap Sense Set Trap, Spot Skill 6+
3 Trickster Chr 14+
2 Trip *
3 Two-Weapon Fighting Base Attack Bonus 4+
2 Unarmed Strike *
2 Unarmored Speed Level 3+
3 Uncanny Dodge Level 2+
3 Weapon Finesse Proficient with weapon, base attack bonus 1+
3 Weapon Focus Proficient with weapon, base attack bonus 1+
4 Weapon Juggle Freely change weapons in combat Dex 13+, Quickdraw, Perform Skill (Juggle)
3 Weapon Specialization Level 4+
4 Whirl-Wind Attack Expertise, Spring Attack
3 Wise AC Add Wis Modifier To AC Wis 13+

Arcane Spark Feats

 
Points Name Brief Description Prerequisite
2 Arcane Spark Your blood flow with arcane energy -
2 Cantrip Magic Cast a handful of simple arcane spells (no Mana tree) Intelligence 10+, Arcane Spark
- Book Arcane Spells Your spells are confined to a book Intelligence 12+, Arcane Spark, Mana Tree rank 1+
- Innate Arcane Spells Your spells are pulled from the magic currents around you Intelligence 12+, Arcane Spark, Mana Tree rank 1+
3 Armored Caster Reduced Arcane Spell Failure By 10% Proficient with Armor And Arcane Spark
4 Alchemist Arcane Spark, Mana Tree Rank 5, Craft(alchemy) 10+ points
4 Briny Deep Summoning Summon Aquatic Allies Arcane Spark, Mana Rank 10+, Summoner, Speak Aquan
4 Call Maelstrom Create a whirlpool. Arcane Spark, Mana Rank 7+, Speak Aquan
4 Call Phantom Ship create a glowing longship with phantom rowers. Arcane Spark, Mana Rank 13+, Summoner, Speak Aquan
4 Deceptive Summons Double Summon length Arcane Spark, Summon Creature Spell, Bluff 4+
2 Empower Spell Arcane Spark
4 Enchanter Enchant Items easier Arcane Spark, Mana Tree Rank 10, Craft(item) 10+ points
2 Enlarge Spell Arcane Spark
4 Ethereal Link Arcane Spark, Will Save Base 4+, Level 5+
2 Extend Spell Arcane Spark
4 Fiendish Legion Summon 1 extra evil creature Arcane Spark, Spell Focus (Conjuration), Mana Rank 6+
3 Fundamental of Shadow 3/day cast selected shadow magic Arcane Spark
2 Heighten Spell Arcane Spark
4 Magical Fortune Use your luck to reroll damage dealt by a spell Mana Rank 3+, Easy Luck Rank 1+
2 Maxamize Spell Arcane Spark
4 Path of Are/Fire/Water/Earth Arcane Spark, Mana Progression Rank 5+, Ritual
2 Quicken Spell Arcane Spark
4 Ray Mastery Special Control of Ray Spells Mana Rank 8+, Concentration 13+, Sudden Ray Strike Rank 2+
3 Rune Magic Arcane Spark, Mana Progression Rank 3, Ability to Cast Arcane Runes at 10MP
3 Safe Summoning Dismiss hostile creatures you summoned Arcane Spark, Mana Rank 9+
2 Scribe Scroll Create Scrolls to cast spells without spending mana Arcane Spark
3 Shadow Link Arcane Spark, Level 5+
2 Silent Spell Arcane Spark
2 Spell Focus Arcane Spark
4 Spell Mastery Arcane Spark, Book Arcane Spells
2 Spell Penetration Arcane Spark
4 Spell Sacrifice Arcane Spark, Innate Arcane Spells
3 Spellwarp Turn area spells into rays Arcane Spark, Mana Rank 4+
4 Steal Mana Arcane Spark, Sneak Attack
2 Still Spell Arcane Spark
4 Sudden Raystrike Add Sudden Strike Damage to Ray spell types Spellwarp Rank 1+, Sudden Strike
4 Summoner Arcane Spark, Level 5+, Mana Tree Rank 5+
2 Summon Familiar Arcane Spark
4 Unrestricted Conjuation Ignore alignment restrictions when summoning. Arcane Spark, Spell Focus (Conjuration), Mana Rank 4+
4 Wild Magic Arcane Spark

Divine Spark Feats

Points Name Brief Description Prerequisite
2 Divine Spark You have a connection with a deity who grants you gifts -
- Divine Spells Your prayers to your deity are answered Charisma 12+, Divine Spark, Any Mana Progression
3 Buoyant Armor Remove Armor Check penalty from swim checks. Divine Spark, Mana Rank 5+, Water Deity
3 Dead Magic -
4 Debilitating Touch Deal damage with your touch. Healing Touch Rank 2+
3 Detect Evil Divine Spark, Good Alignment
3 Divine Aura Divine Spark, Good Alignment
4 Divine Cleansing Turn/ Rebuke Undead, Cha 13+, Extra Turning
4 Divine Might Turn/ Rebuke Undead, Cha 13+, Str 13+, Power Attack
4 Divine Shield Turn/Rebuke Undead, Cha 13+, Str 13+, Power Attack, Shield Bash Rank 2
3 Divine Species Divine Spark, Mana Tree Rank 4+
4 Divine Vengeance Turn/ Rebuke Undead, Extra Turning
4 Divine Vigor Turn/ Rebuke Undead, Cha 13+, Extra Turning
4 Empower Turning Turn/ Rebuke Undead, Cha 13+, Extra Turning
3 Extra Turning Turn/ Rebuke Undead
4 Force Shape-change Lawful good or Lawful neutral, able to dispel magic, Spellcraft +10
2 Healing Touch Heal with the touch of your hand. Divine Spark
4 Heighten Turning Cha 13+, Extra Turning
4 Justice Blade Expand Smite Evil to include Chaotic Creatures Smite Evil Rank 1+, Base Attack 6+, Lawful Good Alignment
4 Pearl's Blessing Increase Damage dealt underwater. Turn Undead, Mana Rank 7+, Water Deity
3 Profane Strike Divine Spark, Rebuke Undead
4 Quicken Turning Turn/ Rebuke Undead, Cha 13+, Extra Turning
2 Remove Disease Divine Spark
3 Smite Evil Divine Spark, Good Alignment
3 Smite Good Divine Spark, Evil Alignment
2 Turn/ Rebuke Undead Divine Spark

Mental Spark Feats

Points Name Brief Description Prerequisite
2 Mental Spark -
3 Manifest Power Wisdom 12+, Mental Spark
3 Powers Known Manifest Power, *
3 Augment Attack Powers Known, Sneak Attack
4 Change Aura Psychic Aura, Level 8
4 Double Psibond Maintain 2 psibonds at once. Psibond Rank 7+
3 Ki Power Mental Spark
4 Ki Strike Still mind , Lvl 10, *
4 Lingering Psibond Psibond remains for 1 round after release. Psibond Rank 5+
3 Mantle Mental Spark, Divine Spark
4 Master of Self Level 5, Still mind, Lawful, *
4 Mind Drain Your Sneak Attack drains mental power points. Manifest Power, Sneak Attack Rank 3+
4 Psibond Manifest Power rank 5, 3+ languages
4 Psychic Aura Mantle
3 Quivering Palm Kill A Target Anytime Unarmed Strike Rank 5+, Mental Spark
3 Still mind Level 3

Musical Spark Feats

Points Name Brief Description Prerequisite
2 Bardic Music The notes of your music are magic to your listeners ears. None
4 Bardic Spellsong Tree Bardic Music, Charisma 12+
2 Bardic Knowledge Bardic Music
2 Instrument Focus Bardic Music
2 Accompaniment Bardic Music
2 Amplify Song (Forte) Bardic Music
3 Armor Song Bardic Music, Armor Proficiency (any)
4 Bardic Inspiration Give your ally a bonus to use within 10 minutes. Bardic Ballad Rank 1+
3 Bardic Ballad Hum, sing or play a song without interfering with other actions. Music Spark
4 Battle Dance Bardic Music, Mobility, Level 8
3 Chant of the Long Road Prevent your allies from taking non-lethal damage from fatigue. Bardic Ballad, Perform 6+
4 Chord of Distraction Render an opponent flat-footed Bardic Ballad, Perform 9+
3 Enchanting Dance Bardic Music, Perform (Dance) 10+
4 Epic of The Lost King Remove Fatigue from allies. Bardic Ballad, Perform 9+
4 Imbue Vibration Bardic Music, Weapon Focus (any), Weapon Specialization (Same as Focus)
2 Intensify Song (Crescendo) Bardic Music
4 Singblade Bardic Music, Weapon Focus (any), Bardic Tree Rank 12
4 Song Magic Bardic Music, Arcane Spark, Arcane Mana tree Rank 4+
3 Song of Smiting Bardic Music, Bardic Tree Rank 15
3 Sonic Protection 10 points of sonic damage resistance, plus your Charisma modifier Level 7
2 Sustain Song (Sostenuto) Bardic Music
2 Vivify Song (Maestoso) Bardic Music
4 Warning Shout Grant Ally +5 on a Reflex save Bardic Ballad, Perform 9+, Evasion
3 Weave Cords Bardic Tree Rank 15
3 Weave Melodies Bardic Tree Rank 20
3 Weave Notes Bardic Tree Rank 5

Nature Spark Feats

Points Name Brief Description Prerequisite
2 Nature Spark Nature lends you aid and listens to your call -
- Woodland Spells Charisma 12+, Nature Spark, Mana Tree Rank 1+
4 A Thousand Faces Wild Shape 7th, Level 13
3 Animal Companion Nature Spark, Level 3
3 Animal Influence Ability to Cast Detect Animals
3 Animal Totem Animal Influence Rank 2, 8+ Wilderness Lore, *
4 Blindsight Locate creatures within 120ft like a bat, regardless of form Wild Shape Dire Bat
3 Brachiation 6+ Climb, 6+ Jump, Str 13+
2 Camouflage Nature Spark
3 Elemental Link Nature Spark, Level 5
4 Natural Spell Cast Spells while in wild shape Wild Shape, Wis 13+
3 Plant Influence Ability to Cast Detect Plants
4 Proportionate Wild Shape Become creatures of your own size Wild Shape, Natural Form Neither Small or Medium
3 Resist Nature’s Lure Nature Spark, Level 4
3 Resistance to Energy resist 5 points of damage from a single energy type Nature Spark, Base Fort 8+
4 Scent Can use the scent ability of a wolf regardless of form. Wild Shape into wolf, Wis 11+
4 Speaking Wild Shape Speak with other animals of the same type you have changed into Wild Shape, Int 13+
3 Storm Spell Power Any spell you cast that has the air, electricity, sonic, or water descriptor is cast at +2 mana rank. Nature Spark, Arcane Spark, Gust of Wind or Lighting spell
3 Trackless Step Nature Spark, Level 3
4 Trophy Wear your enemy and protect yourself from its power. Nature Spark, Favored Enemy Rank 2+
3 Wild Shape Nature Spark, Level 5
4 Wild Shape, Extra Wild Shape Rank 1
4 Wild Shape, Fast Wild Shape Rank 5, Dex 13+
3 Woodland Stride Nature Spark, Level 2

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