Iɉen Runestones
The ancient Iɉen had a novel method for enchanting and empowering their equipment, tools, weapons, armor and artifacts through the use of runestones. Iɉen runestones are small, perfectly round gems about the size of a fingertip. On each there are 1-3 arcanely scripted Iɉen runes which in combination with the color of the gem produce specific magical effects.
Items designed to harness the power of the runestones were created with slots where the stones can be inserted to provide their enchantment to the item. These items are classed based on the number of slots the item provides, with standard Iɉen items containing only one slot but as many as 3 slots on an item have been found.
While not many of these runestones have been found or studied, Aracane Scholars estimate there could be as many as 60,000 different combinations of runestones possible. It has also been discovered that not all combinations are compatible, and that a bad combination can destroy the rune or items powered by the rune.
Creating Iɉen runestones is a lost art. Some experiments are trying to replicate the process but none have succeeded thus far. Because of this, the only source of new runestones are what can be found in a handful of ruins in the cold tundra of Koljorn and so they as valuable as they are difficult to obtain.
Weapons, Armor, Tools & Artifacts
Weapons | Armor | Artifacts | Tools & Equipment |
---|---|---|---|
Iɉen Battleaxe Iɉen Dagger Iɉen Longbow Iɉen Longsword Iɉen Quarterstaff Iɉen Shortbow Iɉen Shortsword |
Iɉen Leather Armor Iɉen Scale Mail Armor Iɉen Plate Armor Iɉen Shield |
Potion Bottle |
Runes
Code | Rune | Effect(s) | Type(s) |
---|---|---|---|
01 | A
|
Rune of ElementsModifies active element to Fire Modifies active element to Radiant Modifies active element to Lightning Modifies active element to Acid Modifies active element to Cold Modifies active element to Force Modifies active element to Psychic Modifies active element to Necrotic |
Weapons, Armor |
02 | B |
Rune of ResistanceProvides resistance to Lightning damage Provides resistance to Cold damage |
Armor |
03 | C |
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04 | D |
Rune of EmphasisOn a successful hit, the weapon deals an extra 1d12 Lightning damage On a successful hit, the weapon deals an extra 1d12 Acid damage |
Weapons |
05 | E |
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06 | F |
Rune of UtilityAllows the item to explode, dealing 1d6 damage to anyone within 5 feet without damaging the item or rune |
|
07 | G |
Rune of WieldingThe weapon gains 2 charges of The weapon gains 2 charges of Shadow Blade. One charge is regained at dawn each day. |
Weapon |
08 | H |
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09 | I |
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10 | J |
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11 | K |
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12 | L |
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13 | M |
Rune of Chaos |
Depends |
14 | N |
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15 | O |
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16 | P |
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17 | Q |
Rune of RevengeUpon receiving more than 6 damage, as a reaction you can have the armor release a burst of 1d8 cold damage to an enemy within 5 feet |
Armor |
18 | R |
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19 | S |
Rune of SelfOnce per day, the wielder may transform themselves into a Gelatinous Cube |
|
20 | T |
Rune of TransformationOnce per day, the weilder may transform all or part of an inanimate object not larger than a 5ft cube with the same amount of a desired density of ice or snow. |
Weapon |
21 | U |
Rune of TinctureClean water drunk from this bottle takes on the effect of a single use of Potion of Flying. |
Potion Bottle |
22 | V |
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23 | W |
Rune of WallsThe wielder may cast Wall of Light once per day The wielder may cast Mental Barrier once per day |
|
24 | X |
Weapons, Armor, Artifacts | |
25 | Y |
Rune of Criticality |
Weapons |
26 | Z |
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27 | DF |
Combination RuneThe item glows when touched, giving off light up to 60 feet, and if the item is a weapon, it deals an additional 2d12 radiant damage on a successful hit. |
I like the runestones, love it that there they are also visualized!