Khajiit
Khajiit are a cat like species from a far off island called Elsweyr.
Many Khajiit disdain weapons in favor of their natural claws. They make excellent thieves due to their natural agility and unmatched acrobatic abilities.
Many Khajiit are also warriors, being either muscular and extremely hardy or lithe and very agile. In addition to their native quickness, Khajiit have developed a natural proficiency in stealth, and have the added benefit of native night vision. These skills, combined with the general tendency of humans and elves to look down on them as "beasts," lead many Khajiit outside of their home province to become bandits or professional thieves and assassins.
Khajiit are rarely seen at sea, preferring instead to trade via land routes. If necessary they may take a boat for the purpose of the travel, however most hold little love for the ocean, viewing sailing as a grueling task.
They usually talk about themselves in third person.
+2 DCV
+5 DEX
Strength can be no more than half dexterity.
Can move 20m per turn
Bonus to Stealth rolls +2.
Low Light Vision.
Cannot wear Gloves/boots (even armoured) of any type. Khajiit hate covering their hands/feet/claws.
Movement is halved in water, Khajiit don’t swim very well.
If you get set on fire, you take double damage from the continued burn.
+2 to any DEX saving throw.
Can speak Khajiit, common, and A language of your Choice.
Many Khajiit disdain weapons in favor of their natural claws. They make excellent thieves due to their natural agility and unmatched acrobatic abilities.
Many Khajiit are also warriors, being either muscular and extremely hardy or lithe and very agile. In addition to their native quickness, Khajiit have developed a natural proficiency in stealth, and have the added benefit of native night vision. These skills, combined with the general tendency of humans and elves to look down on them as "beasts," lead many Khajiit outside of their home province to become bandits or professional thieves and assassins.
Khajiit are rarely seen at sea, preferring instead to trade via land routes. If necessary they may take a boat for the purpose of the travel, however most hold little love for the ocean, viewing sailing as a grueling task.
They usually talk about themselves in third person.
+2 DCV
+5 DEX
Strength can be no more than half dexterity.
Can move 20m per turn
Bonus to Stealth rolls +2.
Low Light Vision.
Cannot wear Gloves/boots (even armoured) of any type. Khajiit hate covering their hands/feet/claws.
Movement is halved in water, Khajiit don’t swim very well.
If you get set on fire, you take double damage from the continued burn.
+2 to any DEX saving throw.
Can speak Khajiit, common, and A language of your Choice.
Naming Traditions
Family names
Many Khajiit names contain a prefix (e.g. Vasha). Khajiit names do not necessarily contain an apostrophe, but are most commonly written that way. Common prefixes are shown below.
Female prefixes
Daro: Thief, clever, ingenious.
Dra: Grandmother, matriarch, wise female.
Ko: Mage, healer, illustrious female ancestors.
Ja: Chief.
La: Unmarried female.
Ka: Married female.
Male prefixes
Dar: Thief, clever, ingenious.
Dro: Grandfather, patriarch, wise male.
Jo: Mage, scholar, illustrious male ancestor.
Ra: Chief (military unit, clan).
Ri: Kings, Mane (very rare title, always male).
Da: Unmarried male.
Nonspecific prefixes
Do: Warrior, respected fighter.
J/Ja/Ji: Young adult, bachelor.
M/Ma: Child, apprentice.
S: Adult.
Female prefixes
Male prefixes
Nonspecific prefixes
Ideals
Relationship Ideals
Khajiit are very open in there relationships often when two Khajiit with become bondmate's and it not uncommon for each of them to still have other lovers. hence the old Khajiit saying "All cats stray from time to time."
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