Dawn Council

The Dawn Council is the ruling body of the independent city-state of Sunáthüma; made up of representatives from each of city's seven most powerful and wealthy noble families.

 

Background, Goals, and Dreams

After emerging from the despotic rule of the Sea Princes. the citizens of Sunáthüma were reticent to return to the traditional rule under a solitary lord-mayor. Instead, rule of the city fell to seven long-standing noble families, each representing one ofthe city’s seven districts. The driving goal of the Dawn Council is to see Sunáthüma return to its glorious roots as a port of call for exotic trade and exploration.

 

Enemies and Allies

Sunáthüma has no shortage of enemies. The surrounding swamps are rife with boggard tribes and other savage humanoids that constantly vex the outlying plantations and farms that support the city. The Scarlet Brotherhood is a traditional enemy of the city as well, yet as of late has been making pretenses of allegiances and truces. The pirates of the Crimson Fleet are another thorn in the Dawn Council’s side, and attacks by their ships on merchants and other ships bound for the city seem to be on the rise. The churches of the city are strong supporters of the Dawn Council, assisting with coin and divine might when needed.

 

Members

The seven noble families that comprise the Dawn Council include the Lagides, the Tanzadkhs, the Arabanis, the Dracktuses, the Kennyraes, the Ioannides, and the Laskakos, yet in truth this affiliation comprises all of the minor nobles, sages, scribes, clerks, and others who help in the daily business of administration of the city. The Sunáthüma city watch is controlled by the Dawn Council, and the city’s churches have much invested in this group as well. Beyond Sunáthüma’s walls, agents of the Dawn Council function as ambassadors, emissaries, missionaries, or even spies.

 

Secrets

Not all of the noble families of Sunáthüma have the best interests of the city at heart. In particular, the Draktus family seems uninterested in representing its district of Shadowshore at council meetings. Castor Draktus all but stole his position on the Council from the previous title holder, and the other members are often ill at ease in his presence. Whispers that Castor has made secret allegiances with the Scarlet Brotherhood have begun to circulate.

Scope multiregional

Alignment LN Values To maintain the stability of the city, and return it to an important trade city Allies The District churches, The Pathfinders Lodge, The Witchwardens Enemies tribal humanoids, The Scarlet Brotherhood, Pirates Rivals none

Fame 1

  Fame 10 High Citizen (Title, 1 PP): You are considered a valuable citizen of Sunáthüma. Knowledge (local) becomes a class skill for you as long as you have this title.   Fame 20 Scion of Sunáthüma (Title, 1 PP): You gain a +2 competence bonus on either Diplomacy or Intimidate (player's choice). You can take this title again once your Fame reaches 30, 40, and 55, selecting a different skill each time.   Fame 30 District Councilor (Title, 5 PP): You gain a +2 bonus on Will saving throws against attacks from enemies of Sunáthüma   Fame 40 Lord/Lady of Sunáthüma (Title, 4 PP): The Dawn Council provides you with a small villa in the city or a large plantation; You are given 500gp/month of Capital [Goods, Influence, Labor or Magic of your choice] as per Pathfinder's Downtime rules. You must spend 1 week per month tending to family issues or hire a trusted servant to do so in your stead.
Type
Geopolitical, City council
Controlled Territories

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