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Dreamers

History repeats itself. Even before the humans had their Eras of Expansion and Descent, other races had built empires on Etharis. The elves and the dwarves both had their time, and other, older races did as well. Where the dwarves of Stehlenwald live today was once the seat of an ancient empire that surpassed any that have come since. The name of this empire has been lost, and only fragmented remains of the oldest stories even hint at the grand heights that race once reached.

What can be gleaned from the histories of the elves and dwarves is that at one point a horrible calamity befell the land, wiping clean any trace of this ancient empire. The disaster came suddenly and without warning, and it was believed that nothing survived. Something did.

When the humans rose to power and began threatening the elves and dwarves, the Stehlenwald dwarves were forced to dig deeper into their mountain strongholds in order to withstand the siege. Deep in the dark, even below the adamantine that proved to be their salvation, the dwarves found sealed chambers dating back to before the cataclysm. With the seal broken, an ancient spell was lifted and the chambers’ inhabitants began to stir from their millennia-long slumber.

In the days before the calamity wiped out their civilization, a group of these “dreamers” foresaw the danger and came up with a plan to survive it. Time passes differently in dreams, and the ancients sought to use that fact to free themselves from the flow of time. Suspended between reality and dreams, sealed deep underground, they could live in a state of perpetual slumber for as long as necessary and outlast the disaster that would wipe out the rest of their kind.

The plan worked, but living for so long within the dream-world had unforeseen consequences. Upon waking, the dreamers found that they could no longer differentiate between dreams and memories, with both fading quickly from their minds. The result was the emergence of a new race with no knowledge of their own history, only halfformed images and dream-like impressions of a place and time that may or may not have existed.

Now the dreamers struggle to adapt in a world that seems like a waking nightmare. Whatever their history, they have proven to be quick-witted and strong, able to learn new tasks and execute them well. Their long slumber has left them strangely energized and able to work even beyond the legendary endurance of the dwarves. Even so, sleep is where the dreamers still feel most at home, and they have a habit of quickly dozing off whenever no immediate task presents itself.


P. 12 Grim Hollow Players Guide


Use Humans from Pathfinder 2e Rules (we'll cross this bridge when we get there)

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