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Hrist

The fortified city of Hrist features architecture that is more akin to those of other nations than its own Valikan roots. Thick stone walls and towers surround the thatched houses and wooden buildings with steep, multi-layered roofs. The seat of government, Hajra, features a circular inner wall and a keep made up of several large longships fitted one atop the other. The sails have been changed into windmills to power the keep’s granary. Hrist thrives on trade with other lands. Located at the very end of the Caravan Way trade route is Caravaner’s Rest, a sea of tents and kiosks where traders ply their wares and hunt for bargains. Most anything can be found and bought here—as it turns out, foreign traders are willing to give up good money for dried dream leaves, a powerful narcotic found only in the mountains of Grarjord. The overwhelming demand for this addictive substance, and the current flagging state of Kandar’s economy, has left the government with little choice but to control its trade through heavy taxation.
Type
Capital

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