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Races of Etharis


RACES OF ETHARIS IN AGES PAST, THE ELDER RACES SPREAD OVER Etharis and carved out separate kingdoms for themselves. Then the humans came, and all but annihilated the other races in their relentless drive to multiply and expand.

Today, humans are still the most numerous and powerful race in Etharis. The elder races survive either in isolated remnants of their own domains, or incorporated into larger human kingdoms. But it is an age of crisis, and some see the opportunity to claw back what their ancestors lost.

Though they are reduced in number, members of the elder races are a common sight anywhere in Etharis. Perhaps because they so often live on the fringes of human civilization, they also make up a disproportionate number of its adventurers.

Humans
While the elves and the dwarves were the first races to claim lands in the world of Etharis, the versatile race of the humans were the ones to survive and dominate. Humans nowadays can be found from the frozen and inhospitable tundra of the North to the scorched plains of the South. Emerging from the temperate forests of central Etharis, now known as the Bürach, humans were not considered a threat by other races. Left unchecked, their numbers quickly grew. It was their adaptable nature and adventurous mindset that quickly led them to expand beyond their homelands. By the time the great kingdoms of the elves and the mighty thanedoms of the dwarves realized the violence that inevitably follows the humans, it was already too late. The eyes of the human leaders fell greedily on the prosperous lands of the elves and dwarves. The great Era of Expansion, also known as the Great Purge, had begun and humans were here to stay. Different tribal armies marched simultaneously north, south and west; no land was safe. Unable to unite or react in time, the dwarven and elven monarchs watched as human warriors swarmed and usurped their lands. The human race emerged victorious after countless generations of bloodshed that changed Etharis forever. In victory, they showed little mercy to the elder races. They entirely dismantled the elven kingdoms, pushing them deeper in the forests. They drove dwarves from their homelands, forcing them to hide deep beneath the mountains. The humans would have stopped at nothing, if conflict from within had not forced their armies to a halt. Having exterminated all the other kingdoms, the warlords turned against each other, each claiming the High Throne that would later become the Imperial Throne of Altenheim. This second Great Era, known as the Era of Descent, lost even more lives to its endless carnage. The result was the disintegration of the human race into fractious kingdoms. The Second Era considerably weakened the kingdoms of the humans, allowing the other races to emerge from hiding and re-establish some principalities in the lands they once ruled. To this day, humans are considered the dominant race across all of Etharis, controlling most of the land and sea. Having shorter lives to live than the other races, their old hatreds have faded, and they are now more receptive to other races. But elves and dwarves live long, and can hold a grudge even longer.

Elves
The proud and elegant elves were among the first people to dwell among the forests of Etharis. Their long history is lost in distant eons, and even elves with their long lifespans do not fully know their true origins. Tall, graceful, and extraordinarily beautiful, they claimed the forests and river lands of Caer Neiada, in what is now the Charneault Kingdom, creating magnificent kingdoms deep within the woods. Blessed with keen eyesight and a great talent for archery, they have created a long-lasting tradition of rangers to protect their kingdoms from outside threats. Their deep knowledge of the woodlands further complimented their deadly and silent armies, making them a force to be reckoned with in these early days. Living for eons, however, the elves gradually became arrogant, often isolating themselves from the other races— especially humans, who they considered primitive and barbaric, failing to recognize them as a plausible threat. The Era of Expansion cost the elves dearly. Their kingdoms were turned to dust, and many of their forests were turned to ash. Even though their bows were precise, they were outnumbered and unable to defend themselves on all fronts as war-hungry armies burned their sheltering forests. The elves lived for decades as nomads, trying to hide in the few remaining forests on the outskirts of the human civilization. However, their sorrow and grief for the lost beauty of their home empowered them to recreate it. They turned to the arts. Heartbreaking songs of their lost paradises would echo among the trees in the night. Most importantly, though, they turned to magic. The forest spirits that had once guided them were not vanquished, and were eager to aid old friends. They bestowed the elves with their magic—the power to restore their lands to their ancient beauty.

Dwarves
Ancient and dauntless as the mountains they call home, the dwarven race stepped onto the land of Etharis alongside the elves. Unlike the elves, however, the dwarves built their kingdoms deep within the mountains of what is now the Bürach Empire. Adept with metalworking and jewel crafting, the dwarves created countless cities in the hills and two impressive, impenetrable capitals in the oldest mountains of the continent, the Rock Teeth and the Grey Spine. The veins of mithril and gold were rich beneath these mountains and dwarven crafters quickly became famous across Etharis. During the wars of the Era of Expansion, the dwarves barricaded themselves within the fortresses of their two greatest cities: the tiered city of Stehlenwald and the now ruined city of Grebenstein. The dwarves of Grebenstein were besieged by the human warlords who would later lay the groundwork of the Bürach Empire. Though the dwarves fought valiantly for their homelands, the Bürach warlords uprooted their thanedom and claimed their vein rich mines. The second dwarven kingdom of Stehlenwald, however, endured the siege. Rather than share the fate of their cousins to the north, the Stehlenwald Dwarves dug deeper into the heart of the mountain. There, their miners laid eyes upon a new metal which was impenetrable to the arrows of their enemies; adamantine. With armour and weapons of impeccable craftsmanship, the dwarven battalions managed to push the invaders back to their homelands, but at a great cost: half of their population was exterminated, either by the war or by famine. Isolation within the mountains was their only option for survival. By the birth of the various human kingdoms, the proud dwarves of Stehlewald had begun to recover their numbers. When they emerged, they realized that the political landscape had dramatically changed. They were surrounded and vastly outnumbered by the armies of the Bürach Empire. The dwarven emperor realized there was only one way for his race to survive and prosper, and struck a deal with the Bürach Empire. They would surrender their lands and become members of the Bürach, as long as they could govern themselves independently. Some older dwarves still cannot forget that the human race once tried to eradicate them. As they say, it is easier to move a mountain than a dwarf. But though there is still a deep rivalry between humans and dwarves, the Stehlenwald province of Rauland will be there for the Bürach Empire in times of need—an oath none expect to be broken.

Half Orcs
Orcs in the world of Etharis exist only as villains in fairy tales told to scare naughty children. They were described as violent brutes who lived only to inflict mayhem on everyone. Nevertheless, orcs roamed Etharis even before the dwarves and the elves, and their description in the fairy tales preserves a sinister truth. No one knows why the orcs disappeared from Etharis en masse, except that the last of them were seen in Valika, before they were presumably slain or bred out. However, all know the ominous reminder of their dark and violent past. The half-orcs of Etharis are tall, daunting, and fierce warriors. Some say that these humanoids are the result of breeding between early human tribes and the last orcs. Others say they are the creation of a lost war god who wanted to immortalize his own image. In any case, the half-orcs combine the best out of their two parts: the formidable resilience of an orc, and the adaptability of a human. that half-orcs are rarely accepted or trusted despite their capabilities. Warriors of other races often prefer to mock what they fear, all the while hoping they will never have to face an angry half-orc on equal terms.

Half-Elves
Half-elves are among the later races to walk the land of Etharis. Before the Era of Expansion, humans and elves occasionally crossed paths. Some humans could appreciate the beautiful songs and poems of the elves, as the elves could appreciate the adventurous side of humanity. The results of these bonds were the ever-wandering half-elves. They are easily noticed by their less pronounced pointed elfin ears, combined with a bulkier but still elegant human frame. As with half-orcs, half-elves seem to have taken the best of their progenitors. Taller than the average man, elegant and graceful, they seem to possess the aptitude for the fine arts from their elven side along with the lust for adventure from their human side. What life could be better for them than the lives of wanderers, traveling artists, and merchants? However, even though most of the first halfelves were results of love between the two races, such pairings were still considered taboo by the two sides. In the midst of war, most elves could not understand how someone could fall in love with a savage, while few humans could forgive anyone who would mingle with the enemy. The first half-elves were cast out by both sides. Initially, the lifestyle of the wanderer suited them. Their talent in theater and music made wandering troupes of half-elves among the most famous to exist. Furthermore, half-elves could act as natural intermediaries between humans and elves. However, most half-elves keep the burdens of their souls well hidden. They learnt how to wear the mask of happiness, often dressing with bright colours and dazzling jewelry, accompanying their stylistic choices with an outwardly flamboyant, optimistic attitude. But if one is lucky enough to gain the trust of a half-elf, they will often see that the heart of a The only part of Etharis where half-orcs gather under any form of organization is in the frozen north among the Valikan Clans. There, nomadic tribes of humans, half-orcs, and giants roam the northern wastelands. The unforgiving climate seems to suit half-orcs and encourage humans to accept them for their hardiness. The other field where a half-orc can thrive is war. Half-orcs are often found among the raiding parties of the Valikan clans. Outside of Valika, half-orcs are a rare sight, but they can be found across the various cities of the continent. The stereotypes involving their ancestors, combined with their intimidating appearance, strike fear among the other races, so   Races of Etharis Though they lack wings, they are strongly built and stout with colours resembling those of their ancestors. Some claim that this race must be the most ancient among all races. In the Era of Expansion, they were settled in a small kingdom caught amidst the bloody conflicts between humans and elves. This conflict led to the destruction of the only place they truly belonged to, the city of Ember Cairn. However, this noble race managed to survive. Eons passed as the dragonborn prayed to the dragon gods to restore their kingdom, and the dragon gods did not answer. Wrath grew among the Dragonborn, as well as desperation. They stopped praying to their dragon lords and their religion, the Sacred Flame, was abandoned. The dragonborn, however, pious and spiritual by nature, needed something to believe in. A new religion was offered to them by Castinellan missionaries who were spreading the word of their new religion, that of the Divine Seraphs. Finding it close to the dragonborn ideals of virtue and determination, they quickly embraced the new religion and became its most zealous followers. Sharing the same beliefs with the humans of the Castinella Provinces, they were quickly incorporated to the empire, becoming subjects of the Castinellan theocracy. Castinella awarded the dragonborn a small region of their ancestral land to call their own. Dragonborn rebuilt the ancient city of Ember Cairn, a city made entirely of granite. Many dragonborn from across the continent flocked to the city and began to worship the Divine Seraphs. This city became a site of religious pilgrimage for dragonborn across the continent. With their ancient prayers finally answered, the dragonborn were drawn to the paths of clerics, missionaries, and inquisitors, to spread their new beliefs with burning passion and burning fire when necessary. The land of Etharis will hear the dragons roar once again. half-elf is full of sorrow. Wandering the continent is a lifestyle that fits them, but they can never call any place home. Considered outcasts by both humans and elves, they think themselves cursed, eternally strangers, with no hope of claiming any land as their own. Dragonborn Children of the dragons, as their name states, dragonborn walk with pride through a world that greets them either with fear or admiration. They look very much like dragons, with thick scales covering their bodies, sharp claws, and fangs which they can use as weapons. 10 The Realms of Etharis 10 Player Tools Gnomes Ingenious and full of energy, gnomes are considered to be distant cousins of the dwarven race. Even shorter than the dwarves and not equally bulky, this small-framed race compensates for the lack of muscle with everworking brains and a great aptitude for invention. Even though their inventions have a bad habit of blowing up, no one can stay mad at a gnome. Their cheerful attitude, curiosity, and humor puts the gomes among the most likely to have a good feast or a carefree dance. Apart from their joyful side, they have created some of the most impressive mechanical wonders of Etharis. Cannons, automatons, flintlocks, and explosives are all reputed to be results of gnomish brilliance. If you are looking for a gnome in a populated city, you just have to wait for the explosion to guide your steps. During the Era of Expansion, gnome settlements outside the shelter of mountains were annihilated by human warlords, forcing them to seek shelter in the neighboring dwarven city of Stehlenwald. There they shared the fate of their dwarven cousins as countless human armies besieged the tall stone walls of the city. The surviving gnomes pushed the dwarven thane to dig deeper, in a last attempt to find new metals or an escape route beneath the mountains. 11 The Bürach Empire 11 Races of Etharis As the dwarves were gazing upon the newfound adamantine, the gnomes were staring at the other veins of the mountain, their ingenious minds hatching a plan to win the war. The gnomish alchemists worked day and night, mixing the gifts of the mountain until they invented a new weapon: explosives. As the dwarves charged in their impenetrable shining adamantine armours, they were backed up by the sound of explosions as the gnomes hurled cannonballs and dynamite at the enemy. The humans quickly scattered; the effects of the explosives had struck fear into their hearts. The battle was won but the losses for both gnomes and dwarves were great. The gnomish race followed the dwarves in the Stehlenwald kingdom into their centuries-long isolation. When the dwarven king voluntarily joined the Bürach empire, the gnomes followed. Today, with trade reaching all across the empire, the gnomes can lay hands on even more exotic and volatile materials, pushing (or blowing) their science to new heights each passing day. Halflings At one time humankind, being an unstoppable force in Etharis, earned the enmity of most races. All who tried to oppose them were met with destruction. One race, however, chose not to contest the humans’ ascendency, but instead decided to cling to their backs for survival. The Era of Expansion did not affect the population of halflings like it did other races. Even though the halflings did not agree with the violent ways of the humans, they fell silent, deciding that being subservient to the stronger and better-armed human armies would guarantee their survival. After the division of the humans into different empires and kingdoms, halflings fit in perfectly, many acquiring positions as librarians, bookkeepers, teachers, or scholars. Shorter and weaker in stature than dwarves, halflings are a peaceful race. What most of these tiny folk seek

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