Wrath
An enemy of your enemy is not always your friend.A culmination of dark magic, a desperate bargain, loss, rage, hate, and revenge. Wrath was bent on utterly destroying the party, then Strahd. Wrath was slain by the party at Ol' Bonegrinder.
Homebrew
Wrath CR: 10
STR
18 +4
DEX
10 +0
CON
19 +4
INT
8 -1
WIS
13 +1
CHA
6 -2
1 slot: Fireball (Save DC 16)
Two Heads: Wrath has advantage on all Wisdom checks and saving throws against being blinded, stunned, charmed, deafened, frightened, or knocked unconscious.
Rising Anger: If another creature deals damage to Wrath, Wrath's next attack rolls have advantage until the end of its next turn, and the first time it hits with a hook attack on its next turn, the attack's target takes an extra 2d12 Psychic damage. On it's turn, Wrath has disadvantage if no creatures have harmed it.
Actions
Hook: Melee Weapon Attack: +6 to hit
Hit: 2d10+2 piercing and target is pulled See Rising Anger
Multiattack: Make 2 Hook attacks
Legendary Actions
3 Points each round:
Cost 2: Hook Attack
Cost 1: move 10 feet no AoO
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