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Wrath

An enemy of your enemy is not always your friend.
A culmination of dark magic, a desperate bargain, loss, rage, hate, and revenge. Wrath was bent on utterly destroying the party, then Strahd. Wrath was slain by the party at Ol' Bonegrinder.  

Homebrew

Wrath CR: 10

Medium abomination, neutral evil
Armor Class: 17
Hit Points: 260
Speed: 20 ft , fly: 0 ft , burrow: 0 ft , swim: 0 ft , climb: 10 ft

STR

18 +4

DEX

10 +0

CON

19 +4

INT

8 -1

WIS

13 +1

CHA

6 -2

Saving Throws: CON
Damage Resistances: Bludgeoning, piercing, and slashing while in dim light or darkness
Senses: Darkvision 60ft; Passive Perc 16
Languages: Common
Challenge Rating: 10

1 slot: Fireball (Save DC 16)


Two Heads: Wrath has advantage on all Wisdom checks and saving throws against being blinded, stunned, charmed, deafened, frightened, or knocked unconscious.
Rising Anger: If another creature deals damage to Wrath, Wrath's next attack rolls have advantage until the end of its next turn, and the first time it hits with a hook attack on its next turn, the attack's target takes an extra 2d12 Psychic damage. On it's turn, Wrath has disadvantage if no creatures have harmed it.

Actions

Hook: Melee Weapon Attack: +6 to hit
Hit: 2d10+2 piercing and target is pulled See Rising Anger

Multiattack: Make 2 Hook attacks

Legendary Actions

3 Points each round:
Cost 2: Hook Attack
Cost 1: move 10 feet no AoO

Children

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