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The Disembodied

To cast one's mind out amongst the outer planes is the dream of many an arcane spellcaster. In recent memory, none have come closer to that dubious honor than the lost city of Ulmyr's Gate. Founded by a group of ambitious wizards who chafed under the limitations imposed on them by government bureaucracy, Ulmyr's Gate boasted free study for all mages who sought sanctuary within its walls. The Great College quickly became a lodestone for mages of every stripe from across the empire, and for a brief moment there existed a golden age of magic.

 

That dream came crashing down one night when the founding mages of Ulmyr's Gate attempted a massive conjuration ritual intended to part the veil and create a permanent portal to the Ethereal Plane. It didn't work. Instead their magic caused a massive rift in the very fabric of reality, and in an instant the entire city tipped into the void between worlds. The entire city was presumed dead, the Arcanist Inquisition railed against the hubris of those tampering with things man was not meant to know, and life in the Empire moved on.

 

Years later, stories surfaced of strange people being sighted in the region where Ulmyr's Gate once stood. These people seemed oddly blurred or indistinct , and some reports said they vanished right in front of the witnesses' eyes. Gradually it became clear that these poor souls were survivors of the Ethereal Rift, now trapped between worlds and trying to retain their tenuous grasp on the Material Plane.

 
 

Disembodied Traits

You possess traits as a result of the magical mishap that trapped you between worlds. The disembodied are a collection of races that were in Ulmyr's Gate when the incident occurred. Because of this, you can choose what race you appear as. This also affects some features below, such as height. Unless specified, you do not gain any racial features from your origin race.

  • Ability Score Increase: Your Intelligence score increases by 2 and your Dexterity score increases by 1.
  • Age: The disembodied mature at a much slower rate than their humanoid equivalent, and their life expectancy is drastically higher, with not a single disembodied passing away due to old age as of late.
  • Alignment: The disembodied tend towards no particular alignments.
  • Size: You still possess the height of your former humanoid self, but your nearly unsubstantial nature has drastically reduced your weight to a quarter of your original weight. Your size is the same as it was before the incident.
  • Speed: Your base walking speed is 30 feet.
  • Fade Away: On your turn, as an action, you can fade from the Material Realm and disappear into the Ethereal Plane. While you remain faded away, you cannot interact with the Material Plane, and effects on the Material Plane cannot interact with you, including spells and creatures. However, you can move and hear as normal, and see everything in shades of grey. This effect lasts for 1 minute or until you use a bonus action to end it. When it ends, you reappear on the Material Plane, in the closest unoccupied space you disappeared from. Once you use this feature, you cannot use it again until you complete a Long Rest.
  • Planar Outcast: You may cast the feather fall spell once per day, targeting only yourself. When you reach 3rd Level, you may cast the blur spell once per day. When you reach the 5th Level, you may cast the blink spell once per day. Intelligence is your spellcasting ability for these spells.
  • Arcane Origins: You gain proficiency in the Arcana spell.
  • Languages: You can speak, read, and write two languages of your choice.

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