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Half-Orcs

Orcs in the world of Etharis exist only as villains in fairy tales told to scare naughty children. They were described as violent brutes who lived only to inflict mayhem on everyone. Nevertheless, orcs roamed Etharis even before the dwarves and the elves, and their description in the fairy tales preserves a sinister truth. No one knows why the orcs disappeared from Etharis en masse, except that the last of them were seen in Valika, before they were presumably slain or bred out. However, all know the ominous reminder of their dark and violent past.   The half-orcs of Etharis are tall, daunting, and fierce warriors. Some say that these humanoids are the result of breeding between early human tribes and the last orcs. Others say they are the creation of a lost war god who wanted to immortalize his own image. In any case, the half-orcs combine the best out of their two parts: the formidable resilience of an orc, and the adaptability of a human.   The only part of Etharis where half-orcs gather under any form of organization is in the frozen north among the Valikan Clans. There, nomadic tribes of humans, half-orcs, and giants roam the northern wastelands. The unforgiving climate seems to suit half-orcs and encourage humans to accept them for their hardiness. The other field where a half-orc can thrive is war. Half-orcs are often found among the raiding parties of the Valikan clans.   Outside of Valika, half-orcs are a rare sight, but they can be found across the various cities of the continent. The stereotypes involving their ancestors, combined with their intimidating appearance, strike fear among the other races, so that half-orcs are rarely accepted or trusted despite their capabilities. Warriors of other races often prefer to mock what they fear, all the while hoping they will never have to face an angry half-orc on equal terms.

Half-Orc

Ability Score Increase +2 Str, +1 Con
Size Medium
Speed 30ft

Darkvison: Thanks to your orc blood, you have superior vision in dark and dim conditions. You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can’t discern color in darkness, only shades of gray.   Menacing: You gain proficiency in the Intimidation skill.   Relentless Endurance: When you are reduced to 0 hit points but not killed outright, you can drop to 1 hit point instead. You can’t use this feature again until you finish a long rest.   Savage Attacks: When you score a critical hit with a melee weapon attack, you can roll one of the weapon’s damage dice one additional time and add it to the extra damage of the critical hit.
 

Languages. Imperial Norm and Valikan


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