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Laneshi

Deep beneath the waves lies the Llana’Shi Empire. An ancient race, the laneshi straddle the line between life and death, communing with spirits for guidance and unafraid to meet death on the battlefield. Pale humanoids with manes of kelp-like hair, they seek the underlying duality of everything they encounter. A laneshi is more likely than not to view matters in absolutes and react accordingly. Friend or foe. Day or night. Acceptance or rejection. All things must have their place, and to this end they have developed a rigid caste system.   The mystic caste comprises all those laneshi who are born as twins, a very common occurrence. When this happens, the first-born of the pair is inducted into the mystic caste, while the other twin is consecrated as his or her sibling’s spirit guide. Using a powerful necromantic ritual, the second twin is sacrificed and its soul bound within the body of the other. Each member of the mystic caste is therefore possessed of two souls: one living and one dead. This grants them vision into the spirit world and heightens their necromantic abilities. Mystics are in charge of all things that possess no life, and are therefore in charge of funeral rites, crafting, construction, recordkeeping, and food preparation. Heavier duties are usually performed with the aid of undead labor.   The second caste, the warrior caste, is in charge of all things relating to the living. This includes not only warfare, but also ruling, diplomacy, farming, the raising and educating of children, and so forth. The warrior caste is roughly double the size of the mystic caste and is structured as a meritocracy, with great deeds leading to greater status. The laneshi are constantly at war with their deep-dwelling neighbors, and use their ability to speak with the marine wildlife to find opportunities for heroism and advancement.   Despite this, the rulers of the Llana’Shi Empire have recently turned their eyes toward the surface for unknown reasons. Perhaps some new and greater threat is stirring in the dark depths of the sea, and the Laneshi seek aid from their air-breathing cousins. Or perhaps the rumors of mysterious visitors to the royal palace and blasphemous compacts with ancient evils are true, and the laneshi king is looking for new lands to conquer to appease the hunger of his unnamable master.  

Laneshi

Ability Score Increase +1 Str, +1 Wis
Size Medium
Speed Walk 30ft, Swim 30ft

Darkvision: Born in the depths of the ocean where little light penetrates, the laneshi are at home in the dark. You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can’t discern colour in darkness, only shades of grey.   Amphibious: You can breathe both air and water.   Beast Whisperers: You know the speak with animals spell. You can cast it once per day with this trait, regaining the ability to do so upon the completion of a long rest.

Languages. Laneshi and 1 other language

Laneshi Warrior

Ability Score Increase: Your Strength score increases by an additional 1 (total of 2).   Skirmish Tactics: When you hit a hostile creature with a weapon attack, you may take the Disengage action as a bonus action until the end of your turn.   Laneshi Weapon Training: You gain proficiency with spears, tridents, javelins and light armor. You also gain proficiency in the Animal Handling skill.  

Laneshi Mystic

Ability Score Increase: Your Wisdom score increases by an additional 1 (total of 2).   Duality of Spirit: You have undergone the Rite of Tann’lia, and the soul of your dead twin is now bound to your own. You have resistance to psychic damage, and you have advantage on Intelligence, Wisdom, and Charisma saves against magic. The first time this trait activates after a long rest, you must make a DC 12 Wisdom saving throw. If you fail, your twin’s spirit attempts to wrest control away from you, leaving you stunned until the end of your next turn.   Laneshi Magic: You know one necromancy cantrip of your choice. At 5th level, you learn an additional necromancy cantrip of your choice. Wisdom is your spellcasting ability for it.

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