Ogresh
Ogresh
Takes One to Know One: You have advantage on saving throws against being charmed. Powerful Build: You count as one size larger when determining your carrying capacity and the weight you can push, drag, or lift. Gift of Gab: You gain proficiency with two of the following skills of your choice: Persuasion, Insight, Deception, and Performance. A Friendly Ear: Once per short rest, you can attempt to charm a non-hostile creature you are conversing with if you converse with them for at least one minute. The creature must make a Wisdom saving throw, the DC for this saving throw equals 8 + your Charisma modifier + your proficiency bonus. On a failed save, the target becomes charmed by you for one hour, and you learn one piece of information that the target knows that relates to the topic of your conversation, at the DM’s discretion. Regardless of whether or not the target makes the save, they remain unaware of your attempt.
Languages. 3 languages of choice
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