BUILD YOUR OWN WORLD Like what you see? Become the Master of your own Universe!

Remove these ads. Join the Worldbuilders Guild

The Charneault Kingdom

Ruler: King Thibault de Sauveterre   The Charneault Kingdom came into prominence with the founding of the Pact of the Sacred Land. The peace it forged between humans and elves opened the doors to prosperity. Tall castles appeared among the many branching rivers of the land, the greatest of which is Castle Lamesdhonneur, seat of government and residence of the current king, Thibault de Sauveterre.   The Kingdom’s economy thrives on fishing and agriculture. Being a floodplain, crops thrive on the rich soil of Charneault. While fish is plentiful, hunting is limited to appease the spirits of nature. The kingdom also trades with the elves for ore from the Rock-Teeth Mountains.   Charneault is known as the Kingdom of Knights. Several famous Knight Chapters have arisen in this kingdom, and they hold great power, as kings are chosen from the masters of these organizations.   One of the most influential Chapters currently is the Knights of the Severe Templar. A highly militarized organization that promotes law and order, they grew in power when the dark elves corrupted the Dark Mist and brought misery to the land. They have since openly condemned the elven nation, abhorred mystic oaths and bonds with nature, and pushed for a return to war with the elves. Rumors abound that their Chapter master, Hermand le Severe, plots to take over rulership of the land.   On the opposite end of the spectrum lie the Vermiel Guards, whose members swore a sacred duty to the elven shamans and help them maintain peace with the nature spirits. Those who join must whole-heartedly believe in the union between elves, humans, and nature, and be true to the Sacred Pact. As such, only the most virtuous and devoted of knights are allowed into the Chapter. In return, these knights gain extraordinary powers from their shaman counterparts.   All the Chapters welcome new applications into their organization, but becoming a knight of Charneault is no easy feat. As a squire, one must don weapons and armor and go on a quest. They carry a blank shield until they have performed an act of bravery. Only then may they wear a coat of arms signifying their deed. And if a knight should prove their prowess and bravery well enough, they may be invited to join the Royal Council and directly serve the king.
Languages: All Elvish dialects, Imperial Norm   Currency: Armile (roughly 1 Burach crown)
Type
Geopolitical, Kingdom
Subsidiary Organizations

Remove these ads. Join the Worldbuilders Guild

Articles under The Charneault Kingdom


Guild Feature

Display your locations, species, organizations and so much more in a tree structure to bring your world to life!

Comments

Please Login in order to comment!