Thrull
Ruler: The Prismatic Circle;
Chief Nolgr Magnusson
To this day, the people of Grarjord fear Gormadraug, the
legendary Prismatic Wyrm that sleeps in the northern oceans
and whose waking could bring about the end of the world.
An order of druids known as the Prismatic Circle dedicate
themselves to stopping this from happening. Through
sacrifices of blood and war, they believe they can prevent the
awakening of Gormadraug, and thus keep the world safe.
Three Valikan tribes—Rune, Syr, and Volgr—supported this
belief, forming the theocratic province of Thrull.
Thrull covers most of western Grarjord, which is
mostly tundra, mountains, and islands. With little
farmland, its inhabitants have turned to raiding and
pillaging to sustain themselves.
These raids originate primarily from the Thrull capital
of Tyburn, a coastal town for longships that prowl
the coastline. Tyburn is largely composed of wooden
longhouses and huts, some with thatched roofs. Where
wood is scarce, many families have to make do with turf
and sod roofs, and animals often climb atop homes to
feed on stray grass.
Tyburn’s economy runs on captured laborers. Prisoners are brought via longships to the city, where most are
sold to work in fields or in rich households. The more
able-bodied are put to work in mines or operating the
bellows of a forge.
The most unfortunate are handed over to the druids,
where they are ritually sacrificed to the Wyrm, their
bodies skinned and hung on the branches of sacred trees.
The blood that seeps into the soil is said to warm the
earth, deepening Gormadraug’s slumber.
Tyburn itself is controlled by the largest tribe: Clan
Volgr. A tribe of devoted warriors, the Volgr are the
muscle of the Prismatic Circle and responsible for
raiding. The other clans maintain a presence in the city
as well. Clan Syr is most adept at forging and supplying
weapons to the Thrull army, while the powerful magics
of Clan Rune keep their enemies at bay.
Being isolationists, Thrullfolk see all foreigners as
meddlers with imperialistic aims. Any who show up on
their lands without clearance from their clan leaders are
met with violence and likely enslaved.
Currently, Chief Nolgr Magnusson of the Volgr
leads the three clans. His goal is to project Thrull power
across all of Grarjord, hence their docks are full of new
longships and his clans continue to train more raiders.
Thrull is also known for their expertise in elemental
magic. Here, Clan Rune are without peer. Their mages
are adept at fashioning runestones containing powerful
and destructive spells.
The rest of Grarjord have learned to fear the
Thrull raids. First come torrents of lightning and fire,
destroying homes and creating havoc among the town’s
defences. Then follows a deafening war cry as the Volgr
berserkers rush into battle, wielding Syr-made magical
axes and shields. Such an assault has made even the
most stalwart defenders falter
Type
Geopolitical, Clan
Parent Organization
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