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Satyr

Satyrs, as many other races arrived in Etharis on the island of Halenheim, but as quickly as they arrived on the island they set themselves free from the hags and sailed further to the west. there they claimed a group nowadays known as the Moonshine Isles. the Island has a strong connection to the Feywild and the roots of natures magic as well and they settled and founded the Republic of Sitri. as the name insists the happy and overemotional Fey pledged themselves to the Archdemon of Hedonism. they are the greatest provider of natural drugs to any isle of the Etharian universe and there winetastings and parties are legendary. every cultist and follower of Sitri travels to the Moonshine Isles for an Initiation-ritual no matter how far they may be away from it. there is barely any day where the satyrs do not have a national holiday to celebrate and drown themselves in wine and overstimulation. simply for the joy of adventure, for business ventures or to spread the teachings of Sitri they travel far away.   Satyrs have a well-earned reputation for their good spirits, gregarious personalities, and love of revels. Most satyrs are driven by simple desires, to see the world and to sample its every pleasure. While their spontaneity and whimsy sometimes put them at odds with more stoic peoples, satyrs rarely let the moodiness of others hinder their own happiness.   Life is a blessing from the gods, after all, and the proper response to such a gift, as far as most satyrs are concerned, is to accept it with relish.   The humans of the poleis generally think of satyrs’ revels as raucous bacchanals, where anything and everything might happen. This picture isn’t wrong, but it’s incomplete: there’s more to a revel than debauchery. For satyrs, revelry is a way of life. It’s the delight in small things: the song of a bird, a warm breeze, the smell of a tasty pie, relaxing by a river in the sunshine. Life freely offers these gifts, and for a satyr, they are more valuable than gold or glory. To revel means to forget the constraints of time, to let go of the future and past, and to be wholly in the present moment. For satyrs, encountering life with all the senses honors the gods, and—most importantly—it feels really good. Driven by instinct and intuition, most satyrs prove unpredictable, following their sense of wonder wherever it leads.

Basic Information

Biological Traits

In their physical forms, satyrs embody a fusion of humanoid civilization with the freedom of wild beasts. Generally, they look similar to humans, with a range of builds and features. But their goatlike horns, pointed ears, and furred lower bodies sharply distinguish them. Satyrs’ solid horns connect to their heads at the base of their skulls, while their legs end in sturdy hooves. Thick fur covers their bodies from the waist down, shorter at the waist and longer below the knees. Short, soft hair grows down their neck and spine, along their shoulders, and on their forearms.
Scientific Name
Fey Race

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