Seven Shades of Sitri
This venereal disease is not lethal but has
indirectly caused many deaths. The Arch Daemon
Sitri is said to be responsible for the appearance
of this disease, hence its name. Stimulating lust
to extremes, it is rumoured to have prevented city
garrisons from defending the walls on several
occasions, allowing fortified cities to be taken
easily where a years-long siege was expected.
The exact propagation vector of the disease is
not known with certainty as several variants—or
shades—of the disease seem to coexist, strangely
appearing in a region only to spontaneously
disappear some time later. Rumours have it
that dark bargains are signed in the shadows
to unleash the Seven Shades and trigger unrest
ahead of bolder political or military moves.
Transmission & Vectors
After prolonged physical contact with an infected
creature, a humanoid must make a DC 14
Constitution saving throw, becoming infected
with the Seven Shades of Sitri on a failed save. If a
creature's saving throw is successful, they become
immune to the Shades for 24 hours.
Symptoms
An infected humanoid is overcome with carnal
urges and becomes charmed by all non-hostile
humanoids that interact with them.
Treatment
The Seven Shades of Sitri can be removed by any
method that cures diseases. The disease ends on
its own after 2d4 days.
Origin
Divine
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