Tears of the Hungerer
Said to have been especially designed as a
poison by the Ebon Syndicate with the help of
necromancers, this affliction is spread by a single
drop of a particularly virulent substance, or by the
bite of an infected person.
It irremediably debilitates the victim rather
than killing it, rendering them capable
only of looking for other living beings to bite—and thus transmit the disease.
The transformation takes effect in a few minutes
and if not efficiently addressed—ideally by
burning the affected person—the Tears can easily
transform a whole town into a zombie nightmare
in only a few days. The substance is only known
to have been used once, in a place now known as
the Cinder Circle.
The confederation of archmages
known in the Thaumaturge, in a rare public act,
gathered to cast a powerful spell and thus reduce
to ashes the entire city of Walstein that had
been contaminated by the Tears.
Since then, no other manifestations have been reported, but the
reputation of this horrible disease has spread all
over Etharis.
Transmission & Vectors
The Tears of the Hungerer is transmitted between
humanoids through blood contact such as a bite
or scratch. If a humanoid takes damage from an
unarmed attack made by an infected creature,
they must make a DC 14 Constitution saving
throw, becoming infected with the Tears on a
failed save.
Symptoms
A creature infected with the Tears of
the Hungerer reduces their hit point
maximum by 1d4 daily at dawn. If a creature’s
hit point maximum is reduced to 0 then they die
and become a zombie, infected with Tears of the
Hungerer and under the GM’s control.
Treatment
Tears of the Hungerer can be removed by
targeting an infected creature with the greater
restoration or the heal spell.
Origin
Engineered
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