The Disembodied
To cast one’s mind out amongst the outer planes is the
dream of many an arcane spellcaster. In recent memory,
none have come closer to that dubious honor than
the lost city of Ulmyr’s Gate. Founded by a group of
ambitious wizards who chafed under the limitations
imposed upon them by government bureaucracy,
Ulmyr’s Gate boasted free study for all mages who
sought sanctuary within its walls. The Great College
quickly became a lodestone for mages of every stripe
from across the empire, and for a brief moment there
existed a golden age of magic.
That dream came crashing down one night when the
founding mages of Ulmyr’s Gate attempted a massive
conjuration ritual intended to part the veil and create a
permanent portal to the Ethereal Plane. It didn’t work.
Instead their magic caused a massive rift in the very
fabric of reality, and in an instant the entire city tipped
into the void between worlds. The entire city was
presumed dead, the Arcanist Inquisition railed against
the hubris of those tampering in things man was not
meant to know, and life in the Empire moved on.
Years later, stories surfaced of strange people being
sighted in the region where Ulmyr’s Gate once stood.
These people seemed oddly blurred or indistinct,
and some reports said they vanished right in front of
witnesses’ eyes. Gradually it became clear that these
poor souls were the survivors of the Ethereal Rift, now
trapped between worlds and trying to retain their
tenuous grasp on the Material Plane.
The Disembodied by Ghostfire Gaming Pty Ltd.
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