Riding Deer
https://worldbuilderblog.me/2015/02/24/release-the-mounts/
Riding Deer CR: 1/2 (100 XP)
Large beast, unaligned
Armor Class: 14
Hit Points: 19 (3d10 + 3) 3d10+3
Speed:
50 ft
STR
14 +2
DEX
18 +4
CON
12 +1
INT
2 -4
WIS
13 +1
CHA
6 -2
Skills:
Charge. If the deer moves at least 20 feet straight toward a target and the hits it with a ram attack on the same turn, the target takes an extra 7 (2d6) damage. If the target is a creature, it must succeed on a DC 12 Strength saving throw of be knocked prone.
Charge. If the deer moves at least 20 feet straight toward a target and the hits it with a ram attack on the same turn, the target takes an extra 7 (2d6) damage. If the target is a creature, it must succeed on a DC 12 Strength saving throw of be knocked prone.
Senses: passive perception 14
Languages: -
Challenge Rating: 1/2 (100 XP)
Actions
Bite. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 6 (1d4 + 4) piercing damage. Ram. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 7 (1d6 + 4) bludgeoning damage.
These over-sized white-tailed deer were first bred by elves to be large enough to hold a rider. They spring through wooded forests and hills with ease.
Suggested Environments
Ignores difficult terrain; Forrest
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