Boats and ships
Type | Speed | Fee Per Day | Cost | Hit points | Damage resistance | Weapons |
Pirate | 100-200 | 5gp | NA | 150 | ignores damage below 10 | 6 cannons |
Magi Cruiser | 150-250 | 200gp | 20,000,000gp | 300 | ignores non magical damage and damage bellow 20 | Fire Blaster |
Trader | 50-160 | 1gp | 50,000gp | 170 | ignores damage below 10 | 2 cannon |
Row boat | 20-60 | 1 Sp | 10gp | 12 | no resistance | none |
Fishing boat | 20-100 | 5 Sp | 10,000gp | 200 | ignores damage below 7 | net | Cannons deal. 2d8 damage range 100ft
Fire blaster. level 5 fire ball thrower range 600ft Boat modifiers
Armed. has double weapons
Armored. cant take damage bellow 20
Swift. travels at twice the speed, Cost increases per day by 50, overall cost is times 5
Submariner. can go travel under water
Pirate | 100-200 | 5gp | NA | 150 | ignores damage below 10 | 6 cannons |
Magi Cruiser | 150-250 | 200gp | 20,000,000gp | 300 | ignores non magical damage and damage bellow 20 | Fire Blaster |
Trader | 50-160 | 1gp | 50,000gp | 170 | ignores damage below 10 | 2 cannon |
Row boat | 20-60 | 1 Sp | 10gp | 12 | no resistance | none |
Fishing boat | 20-100 | 5 Sp | 10,000gp | 200 | ignores damage below 7 | net | Cannons deal. 2d8 damage range 100ft
Fire blaster. level 5 fire ball thrower range 600ft Boat modifiers
Armed. has double weapons
Armored. cant take damage bellow 20
Swift. travels at twice the speed, Cost increases per day by 50, overall cost is times 5
Submariner. can go travel under water
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