Jane Music Missionary
High Missionary Jane Goodloe (a.k.a. Hypno Harpist)
Jane
STR
9 -1
DEX
18 +4
CON
14 +2
INT
19 +4
WIS
16 +3
CHA
11 +0
Spell save DC 16 +8 to hit
1st (4 Command, Feather Fall
2nd (3 Hold Person, Suggestion
3rd (2 Clairvoyance, Counterspell, Fear
4th (1Confusion, Polymorph
5th (1Hold Monster
Actions
Multi attack can both play her harp (cast a spell or use continue using puppeteer or pide's Harp) and make one harp slice in a turn Harp slice +7 to hit, 1 or 2 targets within 5ft, 1d6+4 slashing damage Pide's Harp: all targeted creatures within earshot that fail a intelligence saving throw are entranced by the music and follow Jane up too there movement. creatures with CR equal and below 1/4 automatically fail the save Puppeteer: target one creature within earshot they make an intelligence saving throw on a failed save the creature is put in a trance like state in which they follow one command sent telepathically to the creature as part of the action. She must use her action on subsequent turns to keep playing. if her music stops or the creature leaves earshot it is released from the effects.
Mental characteristics
Education
Employment
Accomplishments & Achievements
Mental Trauma
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Comments