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Session 2 days in Dandren

all seems quiet players can feel free to explore there environment do quests and make friends and money.

Plot points/Scenes

Morning... (The betrayal begins a new) 8Am-10Am   The bar keep was contacted by the cult in the night they offered him 100gp for the parties infected status. the day starts with the players going down for a breakfast meal and drink, the drink in question is a special cocktail which the party is free to have as much as they like, its a intense alcoholic meed with wild berry and honey and the secret ingredient infected blood. any creature that is use to dealing or drinking blood can tell with a DC 15 passive perception check will sniff out the blood. the DC of the drink is 14 constitution to not get infected infected players also become drunk after only a single mug on drinking more then 4 mugs you are poisoned for 1d12 hours. and infected on a failed DC 20 constitution save .10 cups of the drink the bartender cuts them off and they are servery drunk and on a failed DC 20 check falls unconscious, poisoned 1d12 hours and infected on a successful save are only poisoned for 1d12 hours and infected.   Mid-day... (free rain) 10 -6PM   the players have about 8 hours too do personal quest try to make money speak to NPC's. they can look for the inventer and try to recover the parts he needs for his machine rob some houses in pure day light attempt to explore the local area or try to raid or rob the Red Club gain resourses ect. maybe even attempt a raid on the Clot swarm or make contact with them in the sewers. they ofc wish to infect the players but might prefer working with them.   Afternoon...(Sandra's been robbed) 6 PM-9 PM   Sandra realized that someone broke into her house last night (she don't know who or how they got it) but some of her Weave lock has been stolen she told the Dwarves to ask around town for people who where out last night and see if any of the common folk have miraculously healed from Bloodphage and to do some basic searches on people for the stolen Weave lock. Preater and Prawleen don't care much for finding it they where up last night and didn't see any thing but they feel indebted to Sandra to help her so they do sloppy searches on peoples bags only using passive investigation (12), if they find the drugs in Oakland's bag he can lie his way out of it with not to much difficulty but they will keep and eye on him. ways to avoid them being seen DC 12 slight of hand check to move or hide the pills. if there spotted slight of handing then they have disadvantage on deceiving them.   Evening... (The woman in white) 9 PM- 11 PM   A spy for the cobblers an were's a plague mask and completely sparkling clean clothes white with gold trim traveling in from Renglees. She seems to have an interest in the PC's (the excuse she likes to use is that there the only other travelers) she tries to learn about them get close and catch them in the act of the crime. she will only strike when she's seen the players commit a crime attempting to kill one of the party members and flee. she's been given a small house in the town far away from where the Plague doctors live with a small cell like basement she can use to keep a captive. she arrives in town at about 9 PM and waits for the party to return to the inn to introduce herself she says she's an assisting plague doctor from Renglees hoping to help stop the Blood phage infection (this is just a cover and she doesn't actual know all that much about medicine and is not proficient).
Parent Plot

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