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session 3 The fall of Dandren

The clot swarm has been growing in power for a while so when the sun reaches its highest point they plan to bring the city and its plague doctors too its knees, There clot mothers (3) are rising from the sewers the clot father's (4) indoctrinates those who have not yet joined and one guards there hoard of weapons and gold.    the players may leave to Renglees before this happens if so there

Plot points/Scenes

Morning...(The empty tavern) 7-8 PM   The tavern keep woke up extra early to clean out the bar and move things to the camp leaving not even a note was left behind just a few tables and chairs. at the camp the people are moving to get all the crates closed there is a total of 6 crates and 10 barrels which they have to transporter plan to steal any merchants horses and carts as they come by and bunker up in the Forrest where they hope the cult won't find them.   Tea time... (war preparation.) 8 30 to 11 PM   People are moving from there houses to the sewer systems and returning with sheathed weapons an hour or two later they try to avoid being spotted but any one with a passive perception of 14 will see people entering the or leaving the sewer apart from that once again the town is empty apart from the patrolling Plague doctors. in the sewer the cult is reading itself with magic +1 blades and magic items for war a Clot father is making the efforts to go door to door avoiding the sight of other people (DC 14 to notice) attempting to recruit them for the cause. they may make an attempt to contact one of the party members who is infected and whisper something into there ear from afar (Travel and spread) this word or sentence will be repeated in there head over and over on a failed DC 14 wisdom saving throw they hear it ring louder until they except the request if they refuse and are deafened for the next hour and unable to concentrate taking 1d12 physic damage. once they accept they are now bound to make at least one attempt to follow the command within the next 48 hours or they take 2d12 physic damage, if this would kill the player they gain the Blood-phage Phobia and are scared of all creatures from the clot swarm.

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