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Violet

Violet is a cover for Wraith Aka Ondrea. She wears a purple dress and is a tiefling looking creature in her young twenties and is considered closest with daisy. Violet despite being a skilled in poison prefers to fight undead who which most her poisons don't effect despite this she is highly efficient supposedly taking down undead with but a single touch.   Voilets personality is flirty and fun and loves to challenge over confident men to a drinking game  

Ondrea (Wraith) CR: 11.5

Medium humanoid (aasimar), celestail, neutral evil
Armor Class: 13 (large dress)
Hit Points: 117
Speed: 30 ft

STR

9 -1

DEX

17 +3

CON

20 +5

INT

16 +3

WIS

16 +3

CHA

20 +5

Saving Throws: Dexterity +7 ,Intelligence +6, Constitution +9 , Wisdom +7
Skills: Stealth +11, Deception +13, Percussion +9   Alchemy kit +10, Disguise kit +13, thieves tools +9, poisoners kit +10
Damage Resistances: Necrotic, fire
Damage Immunities: Radient, poison
Condition Immunities: Poison
Senses: 5ft True Sight, Darkvision 120ft
Languages: Fluent in all languages excluding sylvan, primordial and other ancient or unused languages
Challenge Rating: 11.5

She is a 8 CR Assasin 6.5th level Necromancer (spell casting ability intelligence spell attack +6 and DC 14)   Cantrips; Chill Touch, Sapping Sting   Level 1 (3 Inflict Wounds, Cause Fear   Level 2 (2 Gentle Repose, Blindness/Deafness   Level 3 (2Animate Dead, Bestow Curse   Level 4 (1 Shadow of Moil

At will: Light/dark cantrip; the light cantrip but with the additional ability to create darkness for 20ft and cause bright light to become dim light within the next 20ft. but only lasts a minute.   Disguise self; can give disadvantage against detection by spending 2 minutes making a costume.

2/day: Toxic concoction; as a bonus action Ondrea pours a her personal poison on too her weapon, giving disadvantage on the saving throw and on a failed save they take an additional effect;
  1. Stunning Icor; The creature is paralyzed until the start of there next turn.
  2. Sensory dismay; The creature is blinded and deafened for 1 minute they can repeat the save on each of there turns
  3. Stop vine; The creature is restrained as vines grow out from inside them they must use there action to escape DC 12 Strength
  4. lightning Chain; deals an additional 1d12 lightning damage and creatures within 30ft of the creature must also make the constitution saving throw or take 1d12 lightning damage.
  Contain soul, Touch one undead on a failed DC 14 Wisdom Trap it's soul (if it has one) and any remaining mimicry of life is destroyed leaving nothing but the body behind. the soul can later be added back to a body if she uses the create undead spell. all souls she has trapped are freed when she dies.

3/day: Potion master; she has access to all Potions worth 500gp and less


Assassinate. During its first turn, the assassin has advantage on attack rolls against any creature that hasn't taken a turn. Any hit the assassin scores against a surprised creature is a critical hit.   Evasion. If the assassin is subjected to an effect that allows it to make a Dexterity saving throw to take only half damage, the assassin instead takes no damage if it succeeds on the saving throw, and only half damage if it fails.   Sneak Attack (1/Turn). The assassin deals an extra 14 (4d6) damage when it hits a target with a weapon attack and has advantage on the attack roll, or when the target is within 5 feet of an ally of the assassin that isn't incapacitated and the assassin doesn't have disadvantage on the attack roll.   Necrotic Shroud. Ondrea can use her action to unleash the divine energy within, causing her eyes to turn into pools of darkness and two skeletal Cracked flightless wings to sprout from Ondrea's back. The instant she transform, other creatures within 10 feet of you that can see you must succeed on a Charisma saving throw (DC 17) or become frightened of her until the end of her next turn. Ondrea's transformation lasts for 1 minute or until she ends it as a bonus action. During it, once on each of her turns, she can deal extra necrotic damage to one target when she deal's damage to it with an attack or a spell. The extra necrotic damage equals your level (12).   Needle in a Dress Stack; Due to the large dress she wears she it is difficult to find her body in all the cloth so attacks have disadvantage as long as the dress is intact.

Actions

Multiattack. The assassin makes two shortsword attacks.   Shortsword. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 6 (1d6+ 3) piercing damage, and the target must make a DC 15 Constitution saving throw, taking 24 (7d6) poison damage on a failed save, or half as much damage on a successful one.   Light Crossbow. Ranged Weapon Attack: +6 to hit, range 80/320 ft., one target. Hit: 7 (1d8 + 3) piercing damage, and the target must make a DC 15 Constitution saving throw, taking 24 (7d6) poison damage on a failed save, or half as much damage on a successful one.   Resist spell/torture; as an action she focuses entirely on resisting giving her advantage on saving throws and a +10 to the save. this doesn't work on dexterity or strength saving throws.

Reactions

Shielding dress; Add +3 against one melee attack by creating a wall of dress

Children

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