Aasimar

Basic Information

Anatomy

Aasimar are very human like. They have two arms, two legs, and walk upright.

Genetics and Reproduction

Aasimar tend to reproduce with other races. There is only about a 15% chance that the child born from this union will be an aasimar. The other 85% of the time it will be of the other parents species. If two aasimar mate, they have about a 25% chance of making a new aasimar, or they will make a child of the race of one of their parents.

Additional Information

Social Structure

As there are very few aasimar in Evelire, they don't have a nation that is considered their home, or even a region in which one might expect to find more of them. Aasimar instead tend to make their lives in among other races, living harmoniously with them. Many are driven through subtle and overt social pressures into the church, given their lineage and their innate abilities to heal, which can dramatically help in places where magical study is frowned upon, or even just in places where clerics and healers are seen often.

Facial characteristics

Aasimar tend to have more chiseled features than humans, bringing out a more noble or heroic facial shape.

Perception and Sensory Capabilities

All aasimar can see in the dark.

Civilization and Culture

History

Aasimar were first record to have existed in the time of the Parzi. This has lead some to theorize that they may have come with humans from west of the Dartara Mountains, while others claim that the timing is merely coincidental. Given their low rate of reproduction, aasimar have not ever played a major role, collectively, in the shaping of Evelire.
Lifespan
160 years
Average Height
1.65-1.8 m or 5.5-6 ft
Average Weight
62kg or 136lbs
Body Tint, Colouring and Marking
Aasimar tend to have pale white to a light gray skin tone. Many also have glowing markings along their arms or legs in patterns related to their divine ancestor.

Aasimar

Aasimar bear within their souls the light of the heavens. They are descended from humans with a touch of the power of Mount Celestia, the divine realm of many lawful good deities. Aasimar are born to serve as champions of the gods, their births hailed as blessed events. They are a people of otherworldly visages, with luminous features that reveal their celestial heritage. An aasimar, except for one who has turned to evil, has a link to an angelic being. That being – usually a deva – provides guidance to the aasimar, though this connection functions only in dreams. As such, the guidance is not a direct command or a simple spoken word. Instead, the aasimar receives visions, prophecies, and feelings.
ability score increase: Your Charisma score increases by 2.
age: Aasimar mature at the same rate as humans, but they can live up to 160 years.
alignment: -
Size: Medium
speed: 30ft
Languages: You can speak, read, and write Common and Celestial.
race features:
Darkvision. Blessed with a radiant soul, your vision can easily cut through darkness. You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can't discern color in darkness, only shades of gray.
Celestial Resistance. You have resistance to necrotic damage and radiant damage.
Healing Hands. As an action, you can touch a creature and cause it to regain a number of hit points equal to your level. Once you use this trait, you can't use it again until you finish a long rest.
Light Bearer. You know the Light cantrip. Charisma is your spellcasting ability for it.

Protector Aasimar

Ability Score Increase. Your Wisdom score increases by 1.
Radiant Soul. Starting at 3rd level, you can use your action to unleash the divine energy within yourself, causing your eyes to glimmer and two luminous, incorporeal wings to sprout from your back.
Your transformation lasts for 1 minute or until you end it as a bonus action. During it, you have a flying speed of 30 feet, and once on each of your turns, you can deal extra radiant damage to one target when you deal damage to it with an attack or a spell. The extra radiant damage equals your level. Once you use this trait, you can't use it again until you finish a long rest.

 

Scourge Aasimar

Ability Score Increase. Your Constitution score increases by 1.
Radiant Consumption. Starting at 3rd level, you can use your action to unleash the divine energy within yourself, causing a searing light to radiate from you, pour out of your eyes and mouth, and threaten to char you.
Your transformation lasts for 1 minute or until you end it as a bonus action. During it, you shed bright light in a 10-foot radius and dim light for an additional 10 feet, and at the end of each of your turns, you and each creature within 10 feet of you take radiant damage equal to half your level (rounded up). In addition, once on each of your turns, you can deal extra radiant damage to one target when you deal damage to it with an attack or a spell. The extra radiant damage equals your level. Once you use this trait, you can't use it again until you finish a long rest.

 

Fallen Aasimar

Ability Score Increase. Your Strength score increases by 1.
Necrotic Shroud. Starting at 3rd level, you can use your action to unleash the divine energy within yourself, causing your eyes to turn into pools of darkness and two skeletal, ghostly, flightless wings to sprout from your back. The instant you transform, other creatures within 10 feet of you that can see you must each succeed on a Charisma saving throw (DC 8 + your proficiency bonus + your Charisma modifier) or become frightened of you until the end of your next turn.
Your transformation lasts for 1 minute or until you end it as a bonus action. During it, once on each of your turns, you can deal extra necrotic damage to one target when you deal damage to it with an attack or a spell. The extra necrotic damage equals your level. Once you use this trait, you can't use it again until you finish a long rest.

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