Mystery hunter
The Society of the Lost Library, the community of the followers of the Goddess Zellevera, was first organized in the First Age, then strengthened in the State of Neoron. The Society has an extremely complicated internal and power structure, but one of the most respected tasks is within the organization is performed by cultist who are not afraid of the unknown and are willing to search for ancient secrets in never-before-seen regions.
Mystery hunters work in groups under a direction of a senior leader and one to three deputies. These research groups often have their own names (like The Cult of the Red Skull). Their members are mostly adventurers, scouts, priests and thieves. Although these groups usually travel together, it is often the case that a cultist is left alone in a dangerous location or the group is scattered over a larger area and only meets occasionally.
The two most important qualities of a Mystery hunter are good adaptability and exceptionally high intelligence. It's also good if he can use an acceptable level of magic and defend himself in combat. Most of these individuals speak many languages and have no difficulty in learning a few more while performing their tasks.
Mystery hunters are trusted members and work for the Society, so they receive a salary corresponding to the tasks they have undertaken (personally, or if they travel to distant region, the payment goes to their family). They can receive supplies, travel expenses, equipment and some cases free healing from the organization. They can acquire additional wealth through other activities: if someone has to map an area and finds some treasure there (which the Society is not interested in - anything that not a relic or archaeological find), then he can dispose of it freely.
Mystery hunters work in groups under a direction of a senior leader and one to three deputies. These research groups often have their own names (like The Cult of the Red Skull). Their members are mostly adventurers, scouts, priests and thieves. Although these groups usually travel together, it is often the case that a cultist is left alone in a dangerous location or the group is scattered over a larger area and only meets occasionally.
The two most important qualities of a Mystery hunter are good adaptability and exceptionally high intelligence. It's also good if he can use an acceptable level of magic and defend himself in combat. Most of these individuals speak many languages and have no difficulty in learning a few more while performing their tasks.
Mystery hunters are trusted members and work for the Society, so they receive a salary corresponding to the tasks they have undertaken (personally, or if they travel to distant region, the payment goes to their family). They can receive supplies, travel expenses, equipment and some cases free healing from the organization. They can acquire additional wealth through other activities: if someone has to map an area and finds some treasure there (which the Society is not interested in - anything that not a relic or archaeological find), then he can dispose of it freely.
Despite all opportunities to get rich, this is a dangerous profession. Zellevera's followers are not allowed to work openly and freely in all Realms. The cultists usually have trouble with the foreign environment, extreme effects, new diseases, unknown magic, and the natives as well. Any fieldwork from which the fifty percent of the Mystery hunters returned healthy and in one piece, is considered as a great success. If the brave Mystery hunter survives a few missions, he can be promoted to deputy leader, but the ranks/chairs of the leaders of the groups becomes vacant only with their death. It is rare for all research groups to be busy when a new discovery is on the horizon (based on Zellevera's guidance). In this case they recruit a team from the members who left without a group, and make the most experienced a leader.
Mystery hunter on fieldwork
Típus
Research / Scientific
Híres a Területen
Kapcsolódó Helyek
Használja:
Something new
Megjegyzések
Author's Notes