Prince of the Eclipse
Prince of the Eclipse is a natural ability bestowed on Caeldrim Nightstar. It is obtained by Having met the Following conditions: You have the "Shadow." This is the void left by losing a Celestial conduit Variable. - The second Condition is receiving the Wardens Blessing of the Sun while you have a current "Shadow." The third and final condition is the Vessel the power is contained in. Once the Warden's blessing of the sun is placed on the shadow, the user becomes a brief Vessel of the combined power of the sun and shadow, and if the user survives the combination, they receive the Prince of the Eclipse ability. The ability Prince of the Eclipse is an arch-level+ ability having a base ML of 0 and scaling to + and - of indefinite value, depending on the user's durability.
Effect
The Prince of the Eclipse utlizes both offensive and defensive combat and diplomacy techniques making this ability suited to solving a wideset of issues, an ability that fits the responsibility of a prince.
Passively: you Gain advantage on all attack rolls, saving throws, and ability checks. you also can channel Solar Attunement, Lunar Attunement, and Total Eclipse. Each gives unique passive and active abilites that benefit Caeldrim. Creatures cannot use sense less than Omnisense to detect your intentions, lying or otherwise.
Solar Attunement:
Passives: You gain 100 Temporary Hit points at the start of your turn as long as you have at least 0 hitpoints, this works even after death as a solar glow protects your body from harm. (temporary hitpoints do not affect consiousness or states of life only bodily harm). you can make any skill check in place of intiative still adding the initivative bonus to your roll along with the chosen skill. You deal double Radiant damage and gain immunity to Necrotic damage. You gain to the following spells that are all cast at 9th level at will; Flame strike, Sunbeam, Sunburst. You also gain a + 7 bonus that you can add to your weapons damage and attack rolls or your armor class at any point on your turn. You gain the ability to teleport to any area of Bright Light and become Invisible in direct sunlight. You can also minorly affect the Sun in the sky and its daylight. When speaking in combat your words have brilliant meaning. Any charisma checks done during combat have a bonus equal to your Character level x Charisma Modifier. Suceeding in a Charisma check during combat has the potential to overwhelm your opponents ambition entirely
Lunar Attunement:
Passives: At the start of your turn You gain a Natural ((20)(1)) portant die that you can use at any point on your turn. this die is called a Twilight Die and when used it doubles the damage of an attack or effectivness of an ability or reduces consequences of a saving throw. You can add Charisma checks to your attack and damage rolls during combat and you can roll weapon attacks during dialogue that affect the users will directly. an attack done during dialogue is not percivable by any means less than Omegasens. You also gain an aura of 30ft this is Magi and is perceptable by Trueseight. In this Aura allies cannot roll a natural 1 and if they do it is treated as a 20 additionally. enemies cannot roll natural 20s and when they do it is counted as natural 1s. You gain 5 luck points that you can use for yourself or anything in your aura. also these luck points recharge after you end or save a life. you can teleport to any area with Dim light but not darkness. you gain a flying speed of 150ft and you gain a bonus to your stealth checks equal to your spell save DC. Additonally you can lower an enemys AC by making Charisma checks, on a successful attempt the AC of the enemy is lowered by the skills bonus AFTER adding all additions (including all added values) doing so inflicts the target with Fear or Charm.
Total Eclipse:
Passives: You gain the abilites of both Lunar and Solar Attunement. you can teleport to any point in light or darkness. your aura extends to 90ft and is perceptable only to Omegasight and above. Your weapons become Eclipse relics and no longer become visible by means less than Truesight, if a target cannot sense your weapon their AC is reduced by Half. Your stats all increase to 30 and you cannot drop below 1 hp by any means outisde of Hollowed Magi. you Gain Omegasight to a range of 300ft. You also become undectable by any means less than Omegasight and if you are observed the observee is marked with "Eclipse Gazer" which is detailed later on. Your Charisma checks can be made with any ability and also can affect Magi and all affected by magi.
Abilites:
as the prince of Eclipse you gain the ability to acess the network of Magi around you. touching everything, everywhere, all at once.
Passively: you Gain advantage on all attack rolls, saving throws, and ability checks. you also can channel Solar Attunement, Lunar Attunement, and Total Eclipse. Each gives unique passive and active abilites that benefit Caeldrim. Creatures cannot use sense less than Omnisense to detect your intentions, lying or otherwise.
Solar Attunement:
Passives: You gain 100 Temporary Hit points at the start of your turn as long as you have at least 0 hitpoints, this works even after death as a solar glow protects your body from harm. (temporary hitpoints do not affect consiousness or states of life only bodily harm). you can make any skill check in place of intiative still adding the initivative bonus to your roll along with the chosen skill. You deal double Radiant damage and gain immunity to Necrotic damage. You gain to the following spells that are all cast at 9th level at will; Flame strike, Sunbeam, Sunburst. You also gain a + 7 bonus that you can add to your weapons damage and attack rolls or your armor class at any point on your turn. You gain the ability to teleport to any area of Bright Light and become Invisible in direct sunlight. You can also minorly affect the Sun in the sky and its daylight. When speaking in combat your words have brilliant meaning. Any charisma checks done during combat have a bonus equal to your Character level x Charisma Modifier. Suceeding in a Charisma check during combat has the potential to overwhelm your opponents ambition entirely
Lunar Attunement:
Passives: At the start of your turn You gain a Natural ((20)(1)) portant die that you can use at any point on your turn. this die is called a Twilight Die and when used it doubles the damage of an attack or effectivness of an ability or reduces consequences of a saving throw. You can add Charisma checks to your attack and damage rolls during combat and you can roll weapon attacks during dialogue that affect the users will directly. an attack done during dialogue is not percivable by any means less than Omegasens. You also gain an aura of 30ft this is Magi and is perceptable by Trueseight. In this Aura allies cannot roll a natural 1 and if they do it is treated as a 20 additionally. enemies cannot roll natural 20s and when they do it is counted as natural 1s. You gain 5 luck points that you can use for yourself or anything in your aura. also these luck points recharge after you end or save a life. you can teleport to any area with Dim light but not darkness. you gain a flying speed of 150ft and you gain a bonus to your stealth checks equal to your spell save DC. Additonally you can lower an enemys AC by making Charisma checks, on a successful attempt the AC of the enemy is lowered by the skills bonus AFTER adding all additions (including all added values) doing so inflicts the target with Fear or Charm.
Total Eclipse:
Passives: You gain the abilites of both Lunar and Solar Attunement. you can teleport to any point in light or darkness. your aura extends to 90ft and is perceptable only to Omegasight and above. Your weapons become Eclipse relics and no longer become visible by means less than Truesight, if a target cannot sense your weapon their AC is reduced by Half. Your stats all increase to 30 and you cannot drop below 1 hp by any means outisde of Hollowed Magi. you Gain Omegasight to a range of 300ft. You also become undectable by any means less than Omegasight and if you are observed the observee is marked with "Eclipse Gazer" which is detailed later on. Your Charisma checks can be made with any ability and also can affect Magi and all affected by magi.
Abilites:
as the prince of Eclipse you gain the ability to acess the network of Magi around you. touching everything, everywhere, all at once.
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