Clovis Concord

Structure

Internally, each marquis of the Clovis Concord keeps a tight grip on the shipping and trade that comes though their cities, overseeing all guilds that organize imports and exports and managing a handful of guildmasters that form the backbone of local commerce. When a marquis dies or is impeached by the other members of the concord, the remaining members choose a successor.

Culture

Open shipping lanes and inviting tropical scenery have made the domain of the Clovis Concord a cultural melting pot and a popular place to live or visit. Knowing this, the respective marquises uphold a long tradition of welcoming all weary travelers and providing an atmosphere of color and delight. If there is gold to be spent, the concord is eager for you to spend it within their cities. Between the venues for entertainment and vice, and the ample business opportunities, the concord hopes to convince those with wealth to spend it here, outside the gates of the Dwendalian Empire.

Public Agenda

The Clovis Concord is concerned with maintaining the trade and commerce that ensures their continued influence, both in Wildemount and the rest of Exandria. Anything that might jeopardize business is viewed as a major threat to the sanctity of life along the Menagerie Coast. Faced with the hazards of dangerous creatures that lurk in the nearby jungles and beneath the waves, as well as piracy on the open waters, the concord is employing substantial numbers of adventurers and mercenaries. The concord is eager to destroy the Revelry in its entirety, and have put massive bounties on the heads of the so-called scourges of the ocean.

History

Nearly four hundred years ago, an alliance of the Ki'Nau islanders and foreign Marquesian traders founded a new nation on the tropical Menagerie Coast. The Clovis Concord is a democratic nation that enforces law and order, and regulates commerce along the length of the coast. The nation is composed of eight independent citystates, each ruled by its own marquis, which operate as one union under the banner of the Clovis Concord. This arrangement ensures uniform laws, regulation of trade, and mutual protection between the city-states. These eight cities are Port Damali, Port Zoon, Gwardan, Tussoa, Othe, Feolinn, Nicodranas, and Brokenbank.   Forty years ago, when the concord worked to enforce rising taxation on independent merchant companies operating within the Menagerie Coast, the outrage led a small union of angry enterprises to turn to piracy, calling themselves the Revelry. These pirates have claimed the island of Darktow and terrorized the shipping lanes for four decades, all while deftly avoiding pursuit and naval retribution.

Military

The Concord maintains 45,000 Shore Warden soldiers, a navy of 410 ships, and a police force of 11,000 Zhelezo.   Shore Wardens are the soldiers making up the bulk of the The Clovis Concord military. Shore Wardens are stationed across the coast while some can be found in the four dozen forts spread throughout the Cyrios Mountains, ocean coast, jungle vicinity, and stationed on the border between Western Wynandir and the Dwendalian Empire. Many of them are deployed to protect shipping lanes, hunt down pirates or bandits, and slay dangerous creatures that encroach upon the city-states.   The Zhelezo employed by the Clovis Concord function as the town guard in the city of Nicodranas. Each of the other cities of the Concord also employ Zhelezo to keep the peace. Crownsguard from the Dwendalian Empire are allowed by the Concord to patrol Nicodranas. They technically have the authority to enforce Imperial law, but they have a very small presence.

Foreign Relations

After the fall of the Julous Dominion and the rise of the Dwendalian Empire, the concord was eager to reach a diplomatic arrangement with the victorious empire. The empire recognized the difficulty of conquering the Clovis Concord and the challenge of managing their immense network of international trade, and acquiesced to a treaty. This loose alliance has been mutually beneficial for many generations, and the concord city of Nicodranas acts as a common ground for people of both nations. Both imperial Crownsguard and local Zhelezo keep the peace in Nicodranas, and both imperial and concord laws hold sway within the city. While this arrangement occasionally causes strain between the two governments, the marquises of the concord are happy to have the buffer of the empire between them and the ravenous wastes of Xhorhas. As the war between the empire and Xhorhas continues to grow, the concord is determined to stay neutral. This has caused some tension with the empire, but nothing the concord worries will overshadow their long-standing treaty.

Laws

Permits must be approved and purchased from a Compass Lodge installation to do business for more than 15 days in the cities of the Mengerie Coast. All religions are legal to practice in private, but public worship of Betrayer Gods is considered dangerous to public discourse and is strictly forbidden. All who the Zhelezo deem to have broken the laws of the Clovis Concord are judged and sentenced by a local magistrate and are subject to punishments befitting their crimes. All fines and punishments for crimes aganst a Zhelezo official or a noble are doubled. All fines and punishments against a Clovis Concord official are tripled.   Theft: 3-10 days incarceration and/or fine of twice the worth stolen. Public Worship of Betrayer Gods: 10 days incarceration and/or a fine of 300 gp. Slavery: 6-12 months incarceration and/or a fine of 1000 gp. Trespassing: 7 days incarceration and/or fine of 100 gp. Tax Evasion: 3-15 days incarceration and a repossession of property equal to the amount owed. Damage to Private Property: 5-15 days incarceration or a fine of twice the worth of property destroyed. Damage to Concord Property: 30-60 days incarceration and a fine of twice the worth of property destroyed. Kidnapping: 30 days incarceration and/or fine of 500 gp. Assault with Intent to Injure: 15 days incarceration and/or fine of 250 gp. Assault with Intent to Kill: 170 days incarceration and/or a fine of 1000 gp. Murder: 5-10 years incarceration and/or a fine of 5000 gp.
Founding Date
436 PD
Type
Geopolitical, Republic
Capital
Leader Title
Head of Government
Government System
Oligarchy
Power Structure
Confederation
Gazetteer
There are eight major city-states that make up the confederation of the Clovis Concord. These are Port Damali, Nicodranas, Port Zoon, Gwardan, Tussoa, Feolinn, and Othe.
Location
Neighboring Nations

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