Kraghammer
Heralded as the true living center of dwarven culture on the continent, the stronghold of Kraghammer was established by the surviving families of the high-mountain kingdom of Uthtor, said to have crumbled nearly a millennia ago in the Calamity. Rebuilt by survivors of Uthtor within the southern face of the Cliffkeep Mountains, Kraghammer grew with industrious vigor a few centuries ago with the discovery of rich veins of platinum
and mithral, which remain its main source of wealth and trade power. It currently holds its ground as a long-standing autonomous city-state allied with the Council of Tal’Dorei, and the instigator of countless expeditions into the Cliffkeeps to extract the riches and long-forgotten secrets beneath the staggering peaks.
An ominous walk of a thousand stairs climb the side of the mountain to the gates of the city carved from the mountain itself, just wide enough for two dwarves to walk abreast. Too steep and treacherous for carts or common beasts of burden, traders and trappers use giant goats to transport their goods to and from market, while wealthy dwarven merchant lords employ serfs and laborers to carry their goods. Kraghammer’s impenetrable adamantine gates stand at the end of a perilous bridge overlooking a hundred-foot chasm, and is guarded by three watchtowers carved into the mountain itself.
Within those gates, the massive stronghold is made up of three cylindrical levels called “slabs” that descend deep beneath the mountains. Kraghammer’s granite walls are lit by roaring fires, enchanted torches, and shimmering candlerock, which glows with internal fire. Even when the evening fires are extinguished, the amber light of the Bronzegrip Metalworks at the base of the city bathes the city in its warm glow.
Demographics
(83% Dwarven, 10% Gnome, 7% Other)
Type
Large city
Population
43550
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