Brokenbank
Brokenbank is a coastal settlement built along the beautiful northern beaches of the island of the same name. Its bustling docks that are filled with foreign ships coming and going at a moment’s notice. Despite its muddy streets, Brokenbank plays an important role in the trade business of the coast. It is the first major entry port for the Menagerie Coast ; most trade ships and shipping vessels check in at Brokenbank to resupply and submit to official inspection before entering any of the coastal ports. However, since Brokenbank lacks the strong cultural identity of the mainland city-states, the concord doesn’t recognize it as an official city with a marquis.
The constantly shifting clientele, who often arrive after many weeks at sea, leads to fruitful and rowdy nights in Brokenbank’s crowded taverns and brothels.
74% humans, 9% tabaxi, 6% dwarves, 11% other races
The settlement is run by the portcaller and his personal Zhelezo soldiers. Minor power struggles occur with local business leaders.
Since Brokenbank has no marquis, its de facto leader is Portcaller Mazin Fahreed. Mazin performs the duties of a marquis without the title or respect, and he often gets ornery when dealing with other members of the Clovis Concord. He has been known to severely punish those who question his authority. He retains a garrison of hardened Zhelezo who maintain the peace among sailors and peddlers, while aiding the port inspectors to handle any fishy business among the ships in port.
Beyond the Zhelezo, there is a small volunteer militia of fishers and ex-military locals.
Sailors carrying goods across the ocean often attempt to skim a few goods off the top of their cargo to make an extra silver at market. This is considered normal unless one gets too greedy. Less acceptable is outright stealing from other ships in port before setting sail. The local Zhelezo mete out stern punishment to petty thieves, cross-referencing all documentation to ensure that the sterling reputations of the shipping guilds and Brokenbank itself aren’t tarnished.
Basic supplies are available, though sources are limited to a few inns and places of trade. Some merchant sailors bring rarer goods on occasion.
Aside from scattered shrines, no full temples exist in Brokenbank. The settlement is too small to support independent guilds; large businesses control internal commerce.
The busy port consists of a curved main street that follows the shape of the inlet, forming a stretched half-circle facing the northern ocean. It’s not uncommon to see the port full of docked vessels while other ships weigh anchor in the harbor, eager for spots to open up. The strong sea breeze keeps the denizens cool under the glaring sun that bakes the dirt and sand along the banks of the settlement.
The constantly shifting clientele, who often arrive after many weeks at sea, leads to fruitful and rowdy nights in Brokenbank’s crowded taverns and brothels.
Demographics
74% humans, 9% tabaxi, 6% dwarves, 11% other races
Government
The settlement is run by the portcaller and his personal Zhelezo soldiers. Minor power struggles occur with local business leaders.
Since Brokenbank has no marquis, its de facto leader is Portcaller Mazin Fahreed. Mazin performs the duties of a marquis without the title or respect, and he often gets ornery when dealing with other members of the Clovis Concord. He has been known to severely punish those who question his authority. He retains a garrison of hardened Zhelezo who maintain the peace among sailors and peddlers, while aiding the port inspectors to handle any fishy business among the ships in port.
Defences
Beyond the Zhelezo, there is a small volunteer militia of fishers and ex-military locals.
Crime
Sailors carrying goods across the ocean often attempt to skim a few goods off the top of their cargo to make an extra silver at market. This is considered normal unless one gets too greedy. Less acceptable is outright stealing from other ships in port before setting sail. The local Zhelezo mete out stern punishment to petty thieves, cross-referencing all documentation to ensure that the sterling reputations of the shipping guilds and Brokenbank itself aren’t tarnished.
Industry & Trade
Basic supplies are available, though sources are limited to a few inns and places of trade. Some merchant sailors bring rarer goods on occasion.
Guilds and Factions
Aside from scattered shrines, no full temples exist in Brokenbank. The settlement is too small to support independent guilds; large businesses control internal commerce.
Geography
The busy port consists of a curved main street that follows the shape of the inlet, forming a stretched half-circle facing the northern ocean. It’s not uncommon to see the port full of docked vessels while other ships weigh anchor in the harbor, eager for spots to open up. The strong sea breeze keeps the denizens cool under the glaring sun that bakes the dirt and sand along the banks of the settlement.
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