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Drynna

Along the shore of Mooren Lake rests the sleepy lakeside town of Drynna. The community thrives on the bountiful wildlife around the lake and is responsible for most of eastern Tal'Dorei's freshwater fish supply. The social guidance of the town revolves around what's called the Sunrise Lodge, or simply "the Lodge", a membership of community leaders who will meet and vote on important delegations and law-oriented decisions. The Lodge has also sent a variety of increasingly frustrated petitions to the Tal'Dorei Council, since their community's small size means they have traditionally lacked a delegate of their own on the council. However, the recent surge in prospectors has increased their population enough for a member of the Lodge to attend council sessions, and the Lodge is doing everything it can to make sure the boom lasts as long as possible before it falls into dust.

Boomtown



Drynna has a small militia to protect the town from wild beasts and roving monsters, and to capture horse thieves and other petty criminals. This militia is presently overwhelmed by hundreds of prospectors who have swept into town over the past three years after hearing rumors that chunks of whitestone have been found in Mooren Lake, washed down the river from the Alabaster Sierras.

Given the high price of residuum, this new occurrence has made Drynna into something of a boomtown. Thousands of small homesteads now surround the town center, and burglary and banditry are both on the rise.

Demographics



75% human, 8% gnome, 8% halfling, 4% elf, 5% other
Type
Town
Population
2,765
Location
Lucidian Coast

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