Brokenbank
Brokenbank is a coastal settlement built along the beautiful northern beaches of the island of the same name. Its bustling docks that are filled with foreign ships coming and going at a moment's notice. Despite its muddy streets, Brokenbank plays an important role in the trade business of the coast. It is the first major entry port for the Menagerie Coast; most trade ships and shipping vessels check in at Brokenbank to resupply and submit to official inspection before entering any of the coastal ports. However, since Brokenbank lacks the strong cultural identity of the mainland city-states, the Concord doesn't recognize it as an official city with a marquis.
The constantly shifting clientele, who often arrive after many weeks at sea, leads to fruitful and rowdy nights in Brokenbank's crowded taverns and brothels.
Demographics
74% humans, 9% tabaxi, 6% dwarves, 11% other
Government
The settlement is run by the portcaller and his personal Zhelezo soldiers. Minor power struggles occur with local business leaders.
Defences
Beyond the Zhelezo, there is a small volunteer militia of fishers and ex-military locals.
Industry & Trade
Basic supplies are available, though sources are limited to a few inns and places of trade. Some merchant sailors bring rarer goods on occasion.
Guilds and Factions
The settlement is too small to support independent guilds; large businesses control internal commerce.
Points of interest
Aside from scattered shrines, no full temples exist in Brokenbank.