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Darktow

This eerie, fog-shrouded town is built into the southern cliff of Darktow Isle. Over a century ago, Darktow was established as a sanctuary for sailors traveling to Wildemount from Marquet or Tal'Dorei. About forty years ago, a group of aggrieved sailors and traders within the Clovis Concord rebelled against their government's excessive taxation of independent nautical businesses. The rebellious pirates conquered Darktow and claimed it as their headquarters, making this town the beating heart of piracy in the Lucidian Ocean. This union of thieves and pirates, known as the Revelry, plunders ships on the surrounding waters then retreats to their reef-encircled base, amassing wealth and influence through intimidation and cleverness.

Demographics

61% humans, 12% elves, 9% dwarves, 18% other

Government

The island is ruled by the Plank King, whose power is maintained through the pirate lords loyal to him.

Defences

Numerous hidden ballistae, siege weapons, explosives, and magical wards guard the waterway to the city. The harbor holds a powerful navy of pirate vessels, and most Darktow denizens are accomplished cutthroats, ready to fight any threat to their city.

Industry & Trade

Most goods and services can be found here, as well as all kinds of rare, exotic, and dangerous supplies that find their way here from far-off raids.

Guilds and Factions

Each ship is its own independent organization, but all work as part of Darktow's community.

Points of interest

Most homesteads have small personal shrines, but only two rickety temples to Kord, the Storm Lord and Melora, the Wildmother stand along the shoreline.
Type
Town
Population
1306
Owning Organization