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Magic Items

Goggles of Night

While wearing these dark lenses, you have darkvision out to a range of 60 feet. If you already have darkvision, wearing the goggles increases its range by 60 feet.  

Jewel of Three Prayers (dormant) - requires attunement

 
  The Jewel of Three Prayers is a Vestige of Divergence. The powers of three divine presences thrum within its dormant heart. One of them, a fragment of The Moonweaver's power, has made itself known. The powers of the other two deities wait to be reawakened by a hero.   In this state, the Jewel of Three Prayers is a glittering golden disk attached to a fine golden chain. The chain magically resizes to function as a necklace for the creature that wears it.   The jewel has the following properties:  
  • You gain a +1 bonus to AC while wearing the jewel.
  • While wearing or holding the jewel, you can use an action to cause it to shed bright light in a 15-foot radius and dim light for an additional 15 feet. The light lasts until you extinguish it (no action required).
  • The jewel has 3 charges and regains all its expended charges daily at dawn. While holding the jewel, you can expend 1 charge from it to cast the invisibility spell.
 

Potion of Heroism

This green potion is viscous like a thick tree sap. For 1 hour after drinking it, you gain 10 temporary hit points that last for 1 hour. For the same duration, you are under the effect of the bless spell (no concentration required).  

Ring of Obscuring - requires attunement


This band resembles a cloud and is cold to the touch. It has 3 charges and regains 1d3 expended charges daily at dawn. As an action while wearing the ring, you can expend 1 of its charges to cast the fog cloud spell from it, with the following changes: the cloud is centered on you when it first appears, and the spell lasts for 1 minute (no concentration required).  

Spear of Catha - requires attunement

This silvery spear is infused with blessings from the Moonweaver.
It has a +1 bonus to attack rolls and damage rolls.
Like any spear, it has the thrown (20/60 ft.) and versatile properties.
For a bonus action, you may cause the spear to shed bright light in a 10 ft. radius and dim light for an additional 10 feet. You may extinguish the light as a free action. Also, if you make an attack with the spear and miss, you may immediately use a bonus action to move up to half your walking speed. This movement does not provoke opportunity attacks.