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Shadycreek Run

Past the northern outposts of the Dwendalian Empire, a scattered line of shantytowns and hovels chokes the pathway into the trees of the wildlands alongside a small creek. Originally comprised of a patchwork of makeshift, impoverished societies run by cruel slumlords, Shadycreek Run is now known as a hive of criminal activity and savage humanity given free reign. The degenerate dregs of civilization see this place as a chance to gain untold fame and power. Most debates end in a brawl, and most brawls end in bloodshed.   The harsh, unguarded environment breeds a tough people, and despite the ravaging beasts that pick off easy prey from the outskirts, proud groups of hunters and skinners have risen to become prominent traders. Some intelligent figures have begun to organize and civilize life in the Run, hoping to bring a modicum of order and respect to the collection of reprobates, while the veterans of the Run fight to keep things unpredictable, undermining these attempts with violence. The volatile society underscores the age-old adage, "they call it the Run for a reason."

Demographics

56% humans, 15% elves, 14% dwarves, 15% other

Government

Four organized crime families and the citizen-run Greytrader Union vie for control of the city, while the mercenary peacekeepers of the Grudge Gang attempt to prevent complete chaos.

Defences

The Tribes of Shadycreek Run each employ personal soldiers and bodyguards, while the Grudge Gang defends the city at large.

Industry & Trade

Most general goods are available, and rare imports and stolen commodities are sold and auctioned in secret.

Guilds and Factions

Most business is run by one of the Tribes or the Union, even if alliances are hidden.

Points of interest

Many taverns, inns, and places of vice are open to the public. The city has scattered, humble temples.
Population
14 7770