Vox Machina
Heroes. Scoundrels. Legends. Dumbasses.
The legacy of the adventuring party Vox
Machina is a complicated one. Over the
course of their adventures, they’ve selflessly
saved the lives of thousands of people in
Tal’Dorei, Wildemount, Issylra, and beyond.
Of course, there are also countless tales
of individuals they’ve bullied, threatened,
insulted, or otherwise needlessly antagonized throughout those same adventures.
These legendary figures grew from a band
of dime-a-dozen sellswords in the swamp
burgh of Stilben to gods-blessed warriors
whose actions might have saved all of Exandria from a future of undead tyranny.
The deeds of Vox Machina are sung by
bards across Tal’Dorei, often exaggerating
those already belief-defying tales of gods
and monsters and magic. But though their
legend has grown wild and unruly, the
members of Vox Machina are still people.
More than twenty years have passed since
their last great campaign. Most of them are
still alive, and the lives of these heroes have
changed—in big ways and in smaller, more
subtle ones.
Those among them who age have
softer bodies and lines on their faces.
Those among them who don’t age still show the
weight of the world upon their shoulders. By and
large, the members of Vox Machina have set aside
weapons, armor, and spells in favor of more subtle
ways of helping others. Some lead the lands they
were born to lead. Others have been elected to the
Tal’Dorei Council, shaping the fate of the continent’s
people with quiet wisdom rather than blades and
battle cries.
Still, each member of this legendary band of
adventurers would take up arms again in an instant
if it meant protecting those they care for the most.
And the Vestiges of Divergence, whose power they
unlocked in the battles against the Cinder King and
the Whispered One, are still within their grasp.
The following stat blocks are here for GMs to use if
their players encounter a member of Vox Machina—
hopefully as an ally or a "quest giver," for woe betide
anyone who encounters these legendary heroes as a
foe. These stat blocks don’t represent the full extent
of the characters’ abilities as 20th-level adventurers,
but have been streamlined to make them easier for
the Game Master to run.
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