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Cobalt Golem

Cobalt golems are mighty armored servitors made by arcanists. Meteorites are the primary sources of raw cobalt ore, smelted by way of ferromagnetic alchemy into finished silver-gray cobalt. The final step is to mold and twist it into armored skin, surrounding the central lodestone that fuels the life of a cobalt golem. Most notably, cobalt golems are utilized by the Cobalt Soul library to guard their restricted archives.  

Cobalt Golem CR: 16 (15,000 xp)

Huge construct, neutral
Armor Class: 21
Hit Points: 210 (20d10+100)
Speed: 40 ft

STR

24 +7

DEX

9 -1

CON

20 +5

INT

3 -4

WIS

11 +0

CHA

1 -5

Damage Immunities: fire, poison, psychic; bludgeoning, piercing, and slashing from nonmagical attacks that aren’t adamantine
Senses: darkvision 120 ft., passive Perception 10
Languages: Understands the language of their creator, cannot speak
Challenge Rating: 16 (15,000 xp)

Fire Absorption. Whenever the golem is subjected to fire damage, it takes no damage and instead regains a number of hit points equal to the fire damage dealt.   Immutable Form. The golem is immune to any spell or effect that would alter its form.   Magic Resistance. The golem has advantage on saving throws against spells and other magical effects.   Magic Weapons. The golem’s weapon attacks are magical.

Actions

Multiattack. The golem makes two melee attacks.   Slam. Melee Weapon Attack: +13 to hit, reach 5 ft., one target. Hit: 20 (3d8 + 7) bludgeoning damage.   Sword. Melee Weapon Attack: +13 to hit, reach 10 ft., one target. Hit: 23 (3d10 + 7) slashing damage.   Poison Breath (Recharge 6). The golem exhales poisonous gas in a 15-foot cone. Each creature in that area must make a DC 19 Constitution saving throw, taking 45 (10d8) poison damage on a failed save, or half as much damage on a successful one.

Genetic Ancestor(s)

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