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Faerie Dragon

A faerie dragon is a cat-sized dragon with butterfly wings. It wears a sharp-toothed grin and expresses its delight by the twitching of its tail, its merriment fading only if it is attacked.  

Invisible Tricksters

The only warning of a faerie dragon's presence is a stifled giggle. The dragon stays out of sight, watching invisibly as its victims contend with its pranks. When its fun is done, the dragon might reveal itself, depending on the disposition of its "prey."  

Friendly and Bright

A faerie dragon has a sharp mind, a fondness for treasure and good company, and a puckish sense of humor. Travelers can play to a faerie dragon's draconic nature by offering it "treasure" in the form of sweets, baked goods, and baubles in exchange for information or safe passage through its territory.  

Dragon Color

Age Range

Red 5 years or less
Orange 6-10 years
Yellow 11-20 years
Green 21-30 years
Blue 31-40 years
Indigo 41-50 years
Violet 51 years or more
 

Faerie Dragon CR: 1 (200 XP) for a red, orange, or yellow faerie dragon; 2 (450 XP) for a green, blue, indigo, or violet faerie dragon

Tiny dragon, chaotic good
Armor Class: 15
Hit Points: 14 (4d4+4)
Speed: 10 ft , fly: 60 ft

STR

3 -4

DEX

20 +5

CON

13 +1

INT

14 +2

WIS

12 +1

CHA

16 +3

Skills: Arcana +4, Perception +3, Stealth +7
Senses: darkvision 60 ft., passive Perception 13
Languages: Draconic, Sylvan
Challenge Rating: 1 (200 XP) for a red, orange, or yellow faerie dragon; 2 (450 XP) for a green, blue, indigo, or violet faerie dragon

Innate Spellcasting. The dragon’s innate spellcasting ability is Charisma (spell save DC 13). It can innately cast a number of spells, requiring no material components. As the dragon ages and changes color, it gains additional spells as shown below.   Red, 1/day each: dancing lights, mage hand, minor illusion   Orange, 1/day: color spray   Yellow, 1/day: mirror image   Green, 1/day: suggestion   Blue, 1/day: major image   Indigo, 1/day: hallucinatory terrain   Violet, 1/day: polymorph


Superior Invisibility. As a bonus action, the dragon can magically turn invisible until its concentration ends (as if concentrating on a spell). Any equipment the dragon wears or carries is invisible with it.   Limited Telepathy. Using telepathy, the dragon can magically communicate with any other faerie dragon within 60 feet of it.   Magic Resistance. The dragon has advantage on saving throws against spells and other magical effects.

Actions

Bite. Melee Weapon Attack: +7 to hit, reach 5 ft., one creature. Hit: 1 piercing damage.   Euphoria Breath (Recharge 5–6). The dragon exhales a puff of euphoria gas at one creature within 5 feet of it. The target must succeed on a DC 11 Wisdom saving throw, or for 1 minute, the target can’t take reactions and must roll a d6 at the start of each of its turns to determine its behavior during the turn:  

  • 1–4. The target takes no action or bonus action and uses all of its movement to move in a random direction.
  • 5–6. The target doesn’t move, and the only thing it can do on its turn is make a DC 11 Wisdom saving throw, ending the effect on itself on a success.


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