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Husk Zombie Burster

Some Husk Zombie become bloated with disease and bile, their frenzied state pushing them to rush other living creatures, explode, and spread their horrid infection.  

Husk Zombie Burster CR: 1 (200 xp)

Medium undead, neutral evil
Armor Class: 10
Hit Points: 37 (5d8 + 15)
Speed: 35 ft

STR

16 +3

DEX

10 +0

CON

16 +3

INT

3 -4

WIS

6 -2

CHA

5 -3

Saving Throws: Con +5, Wis +0
Damage Immunities: poison
Condition Immunities: poisoned
Senses: darkvision 60 ft., passive Perception 8
Languages: understands the languages it knew in life but can’t speak
Challenge Rating: 1 (200 xp)

Curse of the Husk. A humanoid slain by a melee attack from the zombie revives as a husk zombie on its next turn.   Undead Fortitude. If damage reduces the zombie to 0 hit points, it must make a Constitution saving throw with a DC of 5 + the damage taken, unless the damage is radiant or from a critical hit. On a success, the zombie drops to 1 hit point instead.

Actions

Multiattack. The zombie makes two claw attacks. For each of these attacks that reduces a creature to 0 hit points, the zombie can make an additional claw attack.   Claw. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 6 (1d6 + 3) slashing damage.   Burst. The zombie explodes and is destroyed. Each creature within 5 feet of it must make a DC 12 Constitution saving throw, taking 14 (4d6) poison damage on a failed save, or half as much damage on a successful one. A humanoid creature killed by this damage rises as a husk zombie after 1 minute.

Genetic Ancestor(s)

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