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Kobold Underling

Kobolds are craven reptilian humanoids that commonly infest dungeons. They make up for their physical ineptitude with a cleverness for trap making.  

Kobold Underling CR: 1/8 (25 xp)

Small humanoid, lawful evil
Armor Class: 13
Hit Points: 7 (3d6-3)
Speed: 30 ft

STR

7 -2

DEX

16 +3

CON

9 -1

INT

8 -1

WIS

9 -1

CHA

8 -1

Senses: darkvision 60 ft., passive Perception 9
Languages: Common, Draconic
Challenge Rating: 1/8 (25 xp)

Messy End. The kobold explodes 3 rounds after it dies, or immediately if it was killed by a critical hit. The explosion destroys the kobold’s body, leaving its equipment behind. Each creature within 5 feet of the exploding kobold must make a DC 10 Dexterity saving throw, taking 4 (1d8) bludgeoning damage on a failed save, or half as much damage on a successful one.   Pack Tactics. The kobold has advantage on an attack roll against a creature if at least one of the kobold’s allies is within 5 feet of the creature and the ally isn’t incapacitated.   Sunlight Sensitivity. While in sunlight, the kobold has disadvantage on attack rolls, as well as on Wisdom (Perception) checks that rely on sight.

Actions

Shortsword. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 6 (1d6 + 3) piercing damage.   Hand Crossbow. Ranged Weapon Attack: +5 to hit, range 30/120 ft., one target. Hit: 6 (1d6 + 3) piercing damage.

Genetic Ancestor(s)

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