L14. Smithy
This cramped, uncomfortably hot chamber is outfitted for a blacksmith, featuring a glowing forge, an anvil, and a water trough. Various tools are set around the anvil, while piles of metal ingots stand beside the entrance. |
Forge
Any creature that enters the open forge for the first time on a turn or that starts its turn there takes 7 (2d6) fire damage.Chimney
A 3-foot-wide iron chimney rises above the forge, eventually leading outside the mountain.Treasure
A set of smith’s tools rests by the anvil.
Parent Plot
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