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L14. Smithy

This cramped, uncomfortably hot chamber is outfitted for a blacksmith, featuring a glowing forge, an anvil, and a water trough. Various tools are set around the anvil, while piles of metal ingots stand beside the entrance.
The blacksmith, Roguun (a lawful evil, male Duergar), is hard at work when the characters first enter this area. He attacks intruders at once but flees to join Stahlmast in the clockwork forge (area L19) if he is reduced to 11 hit points or fewer. Roguun carries the keys to the volatile materials storage cavern (Area L3).   If a character possesses the small statue from Area L13 and threatens to smash it, Roguun halts his aggression and refrains from fleeing while he attempts to barter for its safety. A character holding the statuette has advantage on Charisma checks made against the duergar. If he is captured and questioned, Roguun might mention the explosives locked away in Area L3, and might also mention the secret door that Stahlmast had him install in Area L5.  

Forge

Any creature that enters the open forge for the first time on a turn or that starts its turn there takes 7 (2d6) fire damage.  

Chimney

A 3-foot-wide iron chimney rises above the forge, eventually leading outside the mountain.  

Treasure

A set of smith’s tools rests by the anvil.
Parent Plot
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