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P4. East Shore

If the adventurers travel to the east shore, read:  
"One ship remains moored to the waterlogged docks. Its crew members are battling Sahuagin as well as giant crabs with orange shells and vicious pincers as they attempt to board the vessel. A young villager wearing a bloodstained white robe stands back from the fight and screams an incantation, calling a burst of golden flame down on one of the Sahuagin. As you arrive, he turns to you, clearly frightened.   “Are any of you wounded? Those sailors need help, but I can’t get close enough to heal them. But if I heal you, will you please help them?”
The white-robed figure is Aurelio, a teenage acolyte with light brown skin and dyed-orange, shoulder-length hair. He is willing to cast cure wounds or bless for the characters, but only if they help the sailors fighting off Sahuagin at the docks. If the characters saved any villagers elsewhere, those villagers stand at the edge of the fray with Aurelio.  

Combat

Four sailors are fighting against two Sahuagin and four trained giant crabs in the shallow water in front of the docks. Once the characters arrive, two of the sailors shout their thanks and run up the gangplank to prepare the ship for immediate departure. The other two remain to help fight.  

Departure

With the two sailors on board, the ship is readied to depart in 1d6 rounds. Even if the characters aren’t able to defeat the enemies here, they can flee to the deck of the ship and try to defend against the attackers until it’s ready to leave. If the Sahuagin and the crabs are defeated, the sailors are willing to wait for up to one hour if the characters have unfinished business in Palma Flora.  

Ship

The ship is a two-masted caravel with the name Wavechaser emblazoned on its hull. It can hold up to twenty people, including its crew of six.

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