Sailing Ship/War Ship
Sailing ships are fast-moving designs focused on travel. Warships are slower but more heavily armed vessels capable of taking on more cargo. They share many of the following areas, but, as their map tags reveal, they don’t have the exact same facilities.
A sailing ship or warship requires a large crew to properly sail the vessel. Warships carry extra soldiers to fight battles and fire the siege weapons. If the characters are guests on a sailing ship or warship, the crew consists of the following creatures, all of which have proficiency with water vehicles in addition to their normal statistics:
One captain (bandit captain)
Four other officers: a first mate, a bosun, a quartermaster, and a cook (nobles)
Twenty-five sailors (commoners)
A warship typically includes the following additional crew to augment its fighting ability:
Forty soldiers (guards)
Eight siege engineers (guards)
One priest (the ship’s surgeon)
Power Generation
The ship has three 80-foot-tall masts with sails to catch the wind and oars on the lower deck for rowing
Armor and defense
The ship’s doors are made of wood and have AC 15, 18 hit points, and immunity to poison and psychic damage. A lock can be picked with a successful DC 15 Dexterity check made using thieves’ tools, or the door can be forced open with a successful DC 20 Strength (Athletics) check.
Sensors
Hanging lanterns cast bright light throughout the ship.
Additional & auxiliary systems
Rigging on the ship can be climbed without an ability check.
Hangars & docked vessels
Footlockers on the ship are iron and have AC 19, 18 hit points, and immunity to poison and psychic damage.
Height
The ceilings in the lower deck, holds, and cabins are 8 feet high with 6-foot-high doorways.
Remove these ads. Join the Worldbuilders Guild
Comments