Selachai
- Ideal. “Only power can change the land dwellers’ minds. We have tried reason. We have tried threats. Now they will acquiesce to us by choice or serve us by force.”
- Bond. “The Sharkfeather tribe is all I have. I would do anything to protect it—even at the cost of my own life.”
- Flaw. “Secretly, I want to believe the best of people, even of land-walkers. Nevertheless, if they betray me, I will ensure they die a painful and horrific death.”
Sahuagin Warlock of Uk’otoa CR: 3 (700xp)
STR
14 +2
DEX
10 +0
CON
11 +0
INT
8 -1
WIS
8 -1
CHA
16 +3
The warlock’s innate spellcasting ability is Charisma (spell save DC 13, +5 to hit with spell attacks). It can innately cast the following spells, requiring no material components:
Blood Frenzy. The warlock has advantage on melee attack rolls against any creature that doesn’t have all its hit points. Limited Amphibiousness. The warlock can breathe air and water, but it needs to be submerged at least once every 4 hours to avoid suffocating. Shark Telepathy. The warlock can magically command any shark within 120 feet of it, using a limited telepathy.
Actions
Multiattack. The warlock makes two attacks: one with its bite and one with its Sword of Fathoms. Bite. Melee Weapon Attack: +4 to hit, reach 5 ft., one creature. Hit: 4 (1d4 + 2) piercing damage. Sword of Fathoms. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 7 (1d10 + 2) slashing damage, and if the target is a creature, it must succeed on a DC 13 Constitution saving throw or begin choking. The choking creature is incapacitated until the end of its next turn, when the effect ends on it. Eldritch Blast (Cantrip). Ranged Spell Attack: +5 to hit, range 120 ft., one creature. Hit: 5 (1d10) force damage.
Regional Effects
VARIANT: Rod of Retribution Sahuagin warlocks of Uk’otoa who have exceptional potential in the eyes of the leviathan lord are granted a rod of retribution (see chapter 6) in addition to Uk’otoa’s typical blessing, the Sword of Fathoms. A sahuagin warlock of Uk’otoa holding this rod gains the following reaction: Retribution (3/Day). When a creature the warlock can see within 60 feet of it damages the warlock, the creature must make a DC 13 Dexterity saving throw, taking 11 (2d10) lightning damage on a failed save, or half as much damage on a successful one.
Physical Description
Specialized Equipment
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