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Tribes of Shadycreek Run

The collection of rival criminal families known as the Tribes ran Shadycreek Run for nearly a century before losing much of their dominance to violent infighting and internal power struggles. Comprised of the Mardoon family, the Uttolot family, the Trebain family, and the Jagentoth family, the Tribes still control most of the business that transpires in the city as they work against each other in secret. While each family center is usually comprised of relatives by blood or marriage, their employees are also considered to be “within the family,” so long as they remain loyal. The Tribes operate without a unified symbol or banner, and their interests lie in fencing stolen goods, importing and providing vice, and controlling the populace through confusion, intimidation, and fear.

Public Agenda

Conflict between the families is a constant in Shadycreek Run, but the apparent absence of Myriad activity has given the Tribes a unique opportunity to expand their horizons — and their influence. Lately, the Tribes have occasionally endured each other long enough to embark on joint ventures into the Empire to rekindle old alliances with The Myriad.   Some see this age of tenuous cooperation as a chance to escape from the long shadow of The Myriad and stand alongside them as equals, but others fear that forging new bonds with The Myriad will just give it the freedom to destroy the Tribes from within.

Foreign Relations

The Tribes endure each other in order to maintain a level of civility within the otherwise cutthroat streets of Shadycreek Run, but they are each on the lookout for ways to subvert or weaken their opposition and become the city’s dominant family.   All members of the Tribes are documented criminals within the empire, with bounties to match. Travel within the borders of Western Wynandir is dangerous for these criminal overlords, but each family has their own connections within the major cities of the Empire that enable business.   In the past, The Myriad has oft attempted to subjugate the Tribes, but it has been rebuked time after time. The Tribes are too proud of their well-oiled engine of vice to permit The Myriad to take over. Even though the Tribes are pursuing new alliances with The Myriad, the people of Shadycreek Run fear that conflict between these shady powers is inevitable.
Type
Geopolitical, Clan

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